r/CitiesSkylines2 • • 14d ago

r/CitiesSkylines2 Update/News October 2026: State of the Game Megathread

70 Upvotes

Welcome back to the monthly State of the Game megathread for October!

September turned out to be significantly busier than expected. We got a new free patch, major simulation changes, expanded modding tools, a new Expansion Pass, Iceflake's first announced expansion, another developer Q&A, andβ€”because this is still Cities: Skylines IIβ€”a few new things for us to collectively stare at and ask, "Is that supposed to be doing that?"

So, let's take a look at where things stand heading into October.

πŸ‚ Autumn Breeze β€” Patch v1.6.2f1

Released September 15, 2026

The biggest change since our last State of the Game thread is the release of Autumn Breeze, replacing Summer Solstice as the current live PC version.

The update focused primarily on simulation logic, performance, visuals, the Asset Editor, and Paradox Mods.

Garbage Collection

Garbage trucks received new routing and capacity logic.

Trucks now reserve enough capacity for the building they are actually being dispatched to and are more willing to skip buildings with very small amounts of garbage along the way.

Garbage also now has a larger effect on citizen happiness.

In other words, the garbage truck has finally been reminded that it was dispatched somewhere for a reason.

Companies & Resources

Company renting priorities were changed so businesses producing resources your city actually needs are given priority when searching for available properties.

This is intended to:

  • Improve the variety of companies spawning in commercial and industrial areas.
  • Better align businesses with actual city resource demand.
  • Make demand bars respond more accurately.
  • Provide groundwork for continued resource-economy improvements.

Offices can also now import Software from outside connections.

Residential Demand

Residential demand calculations were adjusted to better account for extremely large cities.

The simulation now considers both city population and the number of empty residential properties when calculating the effect of available housing.

This should address cases where residential demand could effectively collapse in very large cities despite additional housing still being needed.

Citizen Finances

Citizen decisions involving shopping, leisure, and happiness now rely more heavily on income instead of accumulated wealth.

Additional citizen fixes include:

  • Young adults should no longer immediately move out of their parents' homes unless they can actually afford housing.
  • Several situations where citizens abandoned vehicles were fixed.
  • Homeless households should be less likely to become stuck while coordinating family trips.

Performance & Technical Improvements

Autumn Breeze also included another round of smaller performance improvements.

These include:

  • Improved tree LOD performance.
  • Smarter selection of asset LOD levels.
  • General simulation optimizations.
  • Reduced memory usage.
  • Improved wind simulation performance.
  • Optimization passes on numerous existing assets.

Iceflake has been clear that performance work is still ongoing.

In its September Q&A, the studio explained that CPU-side pathfinding remains one of the larger technical challenges, while additional GPU, rendering, memory, and simulation optimization continues.

Some of this work is also directly connected to the continuing effort to get the game running within console memory and performance limits.

There is still plenty of road ahead here, especially once cities start getting stupidly large.

Visual Improvements

Autumn Breeze continued the terrain and rendering work introduced earlier this year.

Changes include:

  • Waterway Pass and Lakeland received hand-painted terrain improvements.
  • Surface lighting now follows the underlying terrain normals.
  • Tree LODs were improved.
  • Moonlight shadows were restored after being unintentionally disabled.
  • Window lighting behavior was corrected for assets configured to always remain lit or unlit.
  • Support was added for frosted and opaque windows.
  • A new European Spruce tree was added.

Asset Editor Improvements

Several previously previewed Asset Editor improvements are now live.

These include:

  • The new -startEditor launch parameter.
  • Asset filtering improvements.
  • Multi-select when adding assets.
  • Improved window import controls.
  • Frosted and opaque window support.
  • Additional window color and lighting controls.
  • Fixes for excessive color palette data accumulating in custom maps and saves.
  • Additional Editor usability fixes.

Work on the Editor and custom asset pipeline remains ongoing.

Paradox Mods & Launcher Improvements

Autumn Breeze also brought several additions to Paradox Mods.

Among the bigger changes:

  • Mods can now have Collaborators.
  • Mods can be managed through the Paradox Launcher.
  • Playsets now support automatic mod downloading as an optional setting.
  • Mods can be managed while offline.
  • Tags can be excluded when browsing.
  • Several playset and browsing bugs were fixed.

The patch also updated the game's UI framework, so some code mods required updates after the patch.

Existing save games remain supported.

As always, if you're running a heavily modded city and the game suddenly decides life is optional, check your mod compatibility before sacrificing your save file to Chirper.

City Corner #12 β€” Simulation, Performance & Player Control

Earlier in September, Iceflake published another Q&A addressing several recurring community questions.

The studio explained that its current development approach generally follows three stages:

  1. Fix the underlying system or bug.
  2. Observe how the simulation behaves afterward.
  3. Then determine whether balancing changes or larger reworks are required.

Iceflake specifically used logistics as an example of a system where one apparent problem may actually involve resource availability, vehicle routing, company behavior, or several systems interacting at once.

The developers also discussed giving players more direct control over parts of the simulation.

Instead of requiring players to micromanage individual businesses, Iceflake has discussed possibilities such as more control over resources or production at the district or city level.

Nothing specific has been announced yet, but the studio appears interested in providing more meaningful control over the simulation without turning the game into Spreadsheet Simulator 2026.

Expansion Pass 2

September also brought the announcement and release of Expansion Pass 2, marking Iceflake's first major paid-content roadmap since taking over development.

The pass includes:

  • Two expansions.
  • Three Creator Packs.
  • One radio station.
  • One instant-unlock content set.

Downtown Market Set β€” Available Now

Expansion Pass 2 owners immediately receive the Downtown Market Set.

It includes:

  • A container-based commercial/social hub.
  • Placeable food trucks.
  • Additional smaller shops.
  • A new Scottish-inspired temperate map.

Park Adventures β€” Q4 2026

The first full expansion developed by Iceflake will be Park Adventures, currently scheduled for Q4 2026.

The expansion introduces a modular park-building system where players draw their own park areas and fill them with different attractions and facilities.

Four park types are planned:

  • City Parks
  • Zoos
  • Amusement Parks
  • Nature Reserves

Parks will level up as they attract visitors and include their own management systems for:

  • Ticket prices.
  • Staffing.
  • Maintenance.
  • Park ratings.

The expansion is planned to include more than 100 assets and five new maps.

Yes, we are basically getting Parklife 2: Electric Boogaloo.

And honestly? Fine by me.

Expansion Pass 2 Roadmap

Following Park Adventures, the currently announced schedule is:

Q1 2027

  • Modern Suburbs β€” Creator Pack by Trist1322
  • First Response β€” Creator Pack by Arthaix
  • Corner Street Beats β€” Radio Station

Q2 2027

  • City Vacations β€” Expansion focused on tourism
  • Map Pack β€” Seven new maps by Uncle Ron

City Vacations is planned to expand tourism significantly, including seasonal visitor numbers and additional tools for influencing where tourists arrive, travel, stay, and spend money.

Community Reports Following v1.6.2f1

As always, a major simulation update has produced a few reports worth keeping an eye on.

These are community-reported issues and should not currently be treated as confirmed official bugs unless Iceflake says otherwise.

Hydroelectric Dams

Multiple players have reported hydroelectric dams suddenly operating at 0% efficiency after the Autumn Breeze update.

Some reports are from completely vanilla games, so this may not be mod-related.

"Not Enough Customers"

There has also been a noticeable increase in reports involving commercial businesses displaying "Not Enough Customers" after v1.6.2f1.

Players have reported the warning appearing even in cities with:

  • High commercial demand.
  • Significant nearby population.
  • Fully staffed businesses.
  • Adequate stock.
  • Good traffic and transit access.

Because Autumn Breeze directly changed company priorities, imports, citizen finances, and shopping behavior, it is possible some cities are simply adjusting to the new simulation rules.

However, the number of reports means this is something we'll be watching throughout October.

If you're experiencing either issue, please include whether you're playing vanilla or modded, your city population, and your current version when discussing it here.

Console Update

There is still no confirmed release date for Cities: Skylines II on PlayStation 5 or Xbox Series X|S.

Iceflake continues to state that the console version is actively being worked on, and performance and memory optimization remain important parts of that effort.

Until Paradox announces an actual release window, we're not going to try to manufacture one.

Console players remain at the bus stop.

The bus is technically still on the route.

We simply have no idea where the bastard currently is.

Looking Ahead

As we enter October, the major things to watch are:

  • Additional fixes following Autumn Breeze.
  • Continued simulation and performance improvements.
  • Further Asset Editor improvements.
  • Continued development of the resource economy and logistics systems.
  • Potential follow-up on post-patch commercial and hydroelectric issues.
  • More information regarding Park Adventures ahead of its Q4 2026 release.
  • Continued console development.

As of October 4, 2026, no newer major game update has replaced Autumn Breeze.

Current State

As of October 4, 2026:

  • Current PC Version: v1.6.2f1 β€” Autumn Breeze
  • Latest Major Update: Autumn Breeze β€” Released September 15
  • Expansion Pass 2: Available
  • Downtown Market Set: Available
  • Next Expansion: Park Adventures β€” Q4 2026
  • Asset Editor Development: Ongoing
  • Simulation / Performance Work: Ongoing
  • Console Version: In Development β€” No Release Date

Guidelines

  • Ask questions about the current state of the game, performance, bugs, patches, mods, or upcoming content here.
  • Share your experiences with Autumn Breeze and let us know how your existing cities handled the simulation changes.
  • If you're reporting bugs, please include whether you're playing vanilla or modded and include your game version.
  • If you're experiencing the new commercial or hydroelectric issues, providing your population and relevant city information may help other users compare results.
  • Posts asking "is the game worth it now?", "has the game improved?", or "what's the current state of the game?" outside this thread may be removed and redirected here.

We'll keep this thread updated throughout October if Iceflake releases another patch, City Corner, Park Adventures news, or anything else significant.

Last updated by mods: October 4, 2026.


r/CitiesSkylines2 • • 24d ago

Iceflake/Paradox Post ℹ️ We are Iceflake Studios, the dev team behind Cities: Skylines II. Ask us Anything!

1.2k Upvotes
#workwork

Greetings Reddit! πŸ‘‹

We are Iceflake Studios, the development team behind Cities: Skylines II, all the way from Tampere, Finland.

We thought that now, after the reveal of Expansion Pass 2 and the DLC(s) included in it, it would be a perfect time to sit back, relax, stay a while, and listen. And then, answer, of course.

So, that's why we are here! We want to spend some time with you today to connect and answer any questions you might have on your mind. And if you can't make it when we are live, don't worry! You can leave your questions beforehand, and we will start answering as soon as we go live.

Now, let's give a small introduction to all of the people joining from Iceflake today:

u/ifs_Blu - Community Manager - The one who always swears and says stupid things on camera. Writes the City Corners and co-hosts the official streams, while also managing social media and other community-related things. Has memes instead of thoughts. 🐸

u/ifs_Timo - Tech Lead - The one and only! Knows everything about Cities. An active communicator, especially in the PDX Forums. Anything that relates to the simulation, programming, or the technicalities: Timo is your guy! Impossible to beat in padel. πŸ†

u/ifs_Jesse - Game Designer - The brains behind the systems and gameplay. Ideates with other team members on how to make C:SII feel / look / play better, and executes those plans. Craft beer enthusiast. 🍺

u/ifs_Grizzly - Producer - The one who keeps the team on track and makes sure that the plans for the future are realistic and doable. Ensures that the team is taking care of themselves. The deepest voice-haver, and possibly a future radio host(?)! 🎀

u/ifs_monitorlizard - 3D Artist - The one looking after the maps, trees, and all things nature! Has been repainting the older maps by hand, and makes sure that they are looking ✨ pristine ✨. Has the best moustache in the company.

u/ifs_soba - UI Designer - The master of the UI; no icon, toolbar, panel, etc. is left unturned. Has an excellent eye for making everything look cohesive and pleasant to look at. Has excellent taste in music. 🎢

Now that the introductions are done, over to you for questions! We'll be here today (24.9.2026) from 14:00 - 15:00 CEST, but as mentioned, feel free to stop by and leave your comments beforehand (or afterwards)! πŸŽ‰πŸ’™

---

EDIT: Thank you for all of your questions! Though the official time is up, we will continue answering your questions in a more casual manner today and tomorrow. So, if you have any questions that remain unanswered, feel free to write them in the thread! ❀️


r/CitiesSkylines2 • • 1d ago

Mod Discussion/Assistance Placemaker - a mod that builds custom-shaped parks, roads and hundreds more

2.8k Upvotes

I’ve been working on a mod called Placemaker. Everything is made to fit the shape you pick:

  • Custom road layouts, joined to the streets around them
  • Custom-shaped parks, gardens, playgrounds and amphitheatres
  • Parking lots, strip malls and market squares
  • Beaches and waterfronts, painted into the shoreline
  • Wetlands, lookout hills, hiking trails and campgrounds
  • Farms, animal parks, sports parks and golf courses

There are 25 types and over 100 styles. You can change every setting, and save your own custom setups to use again.

Paradox Mods: https://mods.paradoxplaza.com/mods/163638/Windows


r/CitiesSkylines2 • • 18h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Some of my favorite building complexes

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265 Upvotes

As I've gotten better at building ive been trying to force myself to lean away from mass zoning entire blocks, and instead focus on making more realistic complexes. Here's some of my favorites so far. Spent quite a lot of time doing work with elevation and terraforming as well.


r/CitiesSkylines2 • • 6h ago

Mod News ⌨️ Finally done. I present you Potsdam's Historic Baroque Garrison Church. Now on PDXMods

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28 Upvotes

Far too long in the making but finally all done, I present you Potsdam's historic Garrison Church. This old lady was built in the 18th century under order of the King of Prussia and turned out to be a major example of Northern European Baroque Architecture. The building was badly damaged in WWII and demolished later under protests. Nowadays she is set of reconstruction, though under difficult funding so far only the walls of the tower have been built.

I hope you will like it!

https://mods.paradoxplaza.com/mods/163852/Any


r/CitiesSkylines2 • • 8h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ My madness in figuring out how to make a cool port + general pics (feedback please)

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30 Upvotes

Here's my attempt at making a port. I've done two on either sides of the metro area. Whatcha guys and gals think? Please give some feedback i'm trying to get better at planning stuff out while also looking organically grown. Plus some pics of the general city. Thanks :-)


r/CitiesSkylines2 • • 16h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ some of my favourite shots so far in cities 2

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114 Upvotes

no AI, just lumina and photo mode settings


r/CitiesSkylines2 • • 11h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Happy Halloween you gouls.

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35 Upvotes

Been working on custom assets if you can spot them maybe I'll upload them. There are a ton of assets made by other awesome creators in these screenshots though. If you see something you like ask and I'll try to provide a link to the mod page.


r/CitiesSkylines2 • • 2h ago

Assistance Needed! Am I doing something wrong? Why is my grid all patchy?

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6 Upvotes

It's straight for the most part, but it doesn't line up in some spots, and some areas are missing. Is this normal, or am I being OCD?


r/CitiesSkylines2 • • 18h ago

Mod Discussion/Assistance Toronto row house garage issue

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119 Upvotes

Anyone tried the new Toronto row houses, they are supposed to have garages on the back like Chicago row houses assets which i loved, but with the toronto row house i still see quite a lot of cars parked on the side, are the garages aesthetic and not functional


r/CitiesSkylines2 • • 2h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Morning Walk - Crisp sea breeze

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7 Upvotes

r/CitiesSkylines2 • • 6h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ First time detailing a park

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11 Upvotes

r/CitiesSkylines2 • • 21h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Night Shot

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149 Upvotes

Night LOD Extender Mod in action! Such an awesome mod for screenshots.


r/CitiesSkylines2 • • 3h ago

Assistance Needed! Error on game start, crashes my game if I try to save

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5 Upvotes
InvalidCastException

[ERROR]  Specified cast is not valid.

InvalidCastException: Specified cast is not valid.
  at Colossal.IO.AssetDatabase.PrefabAsset.Load (System.Collections.Generic.HashSet`1[T] dependencies, Colossal.IO.AssetDatabase.IAssetDatabase[] excluded) [0x0006f] in <18a3ce90e3764629aeda4dd80b6b27ec>:0 
  at Colossal.IO.AssetDatabase.PrefabAsset.Load (Colossal.IO.AssetDatabase.IAssetDatabase[] excluded) [0x00055] in <18a3ce90e3764629aeda4dd80b6b27ec>:0 
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.PrefabAsset:Load(IAssetDatabase[])
Game.SceneFlow.<LoadPrefabs>d__154:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(Boolean)
Colossal.Core.MainThreadDispatcher:UpdateWaitFrameCount()
Colossal.Core.MainThreadDispatcher:UpdateUpdaters()
Game.SceneFlow.GameManager:Update()

r/CitiesSkylines2 • • 53m ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Made a commercial/office district with suburbs

β€’ Upvotes

r/CitiesSkylines2 • • 1h ago

Mod Discussion/Assistance Road marking decals - Opacity Mod

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β€’ Upvotes

Hi everyone! One thing that bothers me a bit is that road marking decals (zebra crossings, arrows, etc.) are way too white. In real life, these markings tend to fade pretty quickly as vehicles drive over them. However, I haven't been able to find a mod that lets you control their opacity. Does one exist in CS2?

It's pretty tedious to place decals all over the road just to overlay a texture and simulate wear and tear. I think being able to adjust their opacity would already make them look much more realistic, instead of looking like they do in my screenshots.

Is there a mod for this in CS2? If not, I'm tempted to create one myself.

What do you think? Would you use it?


r/CitiesSkylines2 • • 1d ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ End of the line πŸšƒ

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455 Upvotes

If anyone knows of some better stopper props to plop at the end of the tram line I’d be forever grateful for a link.


r/CitiesSkylines2 • • 22h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ There is a lack of modern mid-rise apartments in this game. I've released some and plan on making more.

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110 Upvotes

r/CitiesSkylines2 • • 22h ago

Mod News ⌨️ WIP Wooden Rowhouse asset

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80 Upvotes

Working on recreating this wooden rowhouse I saw on G Maps. So far all the details and UV mapping is done. Roughly 6,000 Tris. Im still very new to asset creation so im still learning how to keep all my topology clean and my UV maps neat and organized but its at least functional and looks decent. Will post updates when its released on PDX


r/CitiesSkylines2 • • 5h ago

Mod Discussion/Assistance WIP

4 Upvotes

r/CitiesSkylines2 • • 9h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Morning in the island village

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6 Upvotes

r/CitiesSkylines2 • • 8h ago

Question/Discussion did i mixed up the pipes?

5 Upvotes

everything seems to be in green i dont understand why every building is polluted water, the main source is underground water station placed at best bright location and for treatment i have outlet and purify building working together


r/CitiesSkylines2 • • 7h ago

Question/Discussion like what on earth is going on here?

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3 Upvotes

first screenshot says it all, the second is the home address and destination.


r/CitiesSkylines2 • • 1d ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ ~465k citizens, but all stores complain about having not enough customers

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111 Upvotes

This is a complaint post, mostly.


r/CitiesSkylines2 • • 18h ago

Shitpost Why is this park so full

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25 Upvotes

And why the hell is nobody sitting down