r/BeamNG • • 11m ago

Discussion Is my playable character the Hulk or something? How did running into the car do that much damage?

• Upvotes

r/BeamNG • • 11m ago

Discussion Mod game mode idea

• Upvotes

Another idea for a game mode using the trucks with ramps on the back from the SimpelNG mod.

As you cut through highway traffic you occassionally encounter a ramp truck.

* If you get close to the truck without touching the ramp you lose fractions of points per second.

* you touch the ramp you earn fractions of points per second (Touch-and-Go) up to a total of 10 points.

* If you get your car up on the ramp in a stable position and apply the parking brake you earn points faster up to a total of 50 and then you have to safely get off of the ramp (Stop-and-Go).

* If you go up the ramp full speed and jump your car over the front of the truck you get 100 points (Go-Go-Go)

...but you must drive with whatever damage you sustained until you encounter a different ramp truck and get close enough to it to either lose points or touch the ramp and gain points.

Being able to repair while retaining momentum would be beneficial to this game mode.

The ramp trucks are just bonus points.

The main points of the game mode is you earn a point for every car you pass if you are close to the car when you pass it.

You lose 2 points if a car you already passed passes you.

So most of the cars in this game mode need to be persistent, not swapping in and out when you can't see them anymore like normal traffic cars.

Some of the ramp trucks are color coded.

Red Trucks only give points if you perform stop-and-go (50 max)

Yellow Trucks only give points for touch-and-go (10 max)

Green Trucks only give points for go-go-go (100)

White Trucks let you do any of them.

Random traffic cars will appear that are shiny metallic gold and if you perform a pit maneuver on one you get 25 points for smaller or slower victims and 75 points for larger or faster victims.

( what inspired this idea:
https://www.youtube.com/watch?v=A-MsLq_hs2c
simpleng.com
maps: Nordschleife, bandit parkway, bandit highway, SRP, WHSD Saint Petersburg)


r/BeamNG • • 19m ago

Screenshot ㅤㅤㅤㅤㅤ

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• Upvotes

r/BeamNG • • 24m ago

Video cherrier vivace 110 sounds like a tractor without exhaust like this

• Upvotes

it really sounds like one also dont mind the hotslacksz thing thats from my streaming thing and i dont wanna re record this so deal with it


r/BeamNG • • 36m ago

Screenshot Now I can say I have a good wallpaper

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• Upvotes

It looks better irl but my config of the Percheron on Spa Francorchamps is insane.


r/BeamNG • • 50m ago

Question FPS drops

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• Upvotes

Specs: RTX 5060 Ti 16GB, Ryzen 7 5700X, 48GB RAM

When I turn on the headlights, my FPS drops by half. Which setting has the biggest impact on performance?

Attached: screenshots with the headlights on and off, plus my graphics settings. What should I lower first?


r/BeamNG • • 55m ago

Discussion Is the splitscreen glitched on PS5?

• Upvotes

I can't use the radial menu, the node grabber, or the vehicle selector in splitscreen mode. I hope it's a bug because without these, the feature is 50% less enjoyable, I bought the game exclusively for this game mode. Also, as a side note, it’s possible to have traffic in splitscreen, so I don’t believe this was cut by the devs due to performance issues. It would be way cooler to use props like a chain to hook the two cars together and drive around, or connect them using nodes between players 1 and 2.


r/BeamNG • • 1h ago

Question PS5 Logitech G29 with H Shifter High/Low range gears

• Upvotes

Hello everyone. Just joined the world of BeamNG. Wow, love it. However I have an issue. I’m currently in a truck with a manual 10 gear transmission. I’ve set a button to select low/high range, but when I switch to high range and move my shifter to where 6th should be (low range 1st), it goes to 1st instead. Am I missing something?

Thanks


r/BeamNG • • 1h ago

Discussion Beamng mony hot take.

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• Upvotes

I’m glad they’re keeping the price low, but with all the economic nonsense happening, they should at least consider releasing a small DLC pack with a few cars and maybe a map now and then—perhaps letting the community vote on what to include, running it through the game or Steam community so the actual owners decide what to add, and maybe even sorting by in‑game hours. Yes, some people will be disgruntled, but it would give development a real boost.

Also, add wind and hydrodynamics; I love planing sailboats—gimme, gimme, gimme.

Before you start moaning, just think about the cost of electronics, the cost of a working hour, and the cost of all other things BeamNG developers do, the things they sponsor and such.Like the engine simulator. In my eyes it's like the holy grail. Because while automation car game is great, it's lacking in its engine creation aspect Quite a bit. And it will be way easier to make, for example, a car mode that will mimic the actual car you want to make or try when you have proper engine simulation and proper suspension simulation.


r/BeamNG • • 1h ago

Discussion I lowk kinda miss the snowmen, the robot thing is kinda soulless and balles

• Upvotes

I lowk am knew to beamng so i dont really have a reason to "miss" it but I've been watching coolkidfrmbx for like 3 years so I know this stuff


r/BeamNG • • 1h ago

Discussion Devs, please add more critera to the performance index such as downforce, braking distance.

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• Upvotes

Currently there is power, 0-60, quarter mile, weight and lateral g-force as the factors.
but its insufficient data especially for track racing cars. braking distance and downforce is just as important as the horsepower car makes.

And ive come with ideas to measure those too.
i know beamng has car scales and changing the wind speed effects the downforce, so for downforce you put the car onto a scale and measure how much the weight changes in a wind tunnel in different speeds (tunnel can be added into west coasts drag pit there is bunch of empty space for it)
you can even add a new scale that measures the weight on each tire so you can calculate the downforce for front and rear seperately (i havent checked if such a scale exist in the game).

for braking distance its very simple, car gets up to 50-100-150-200 depending on the speed it reached when drag race ended, then you measure the braking distance.

oh and a bonus request, PLEASE FIX THE TIME OF DAY SELECTION FEATURE IN CAREER CHALLENGES AND LITERALLY EVERYWHERE ELSE BECAUSE IT DOESNT WORK. cheers


r/BeamNG • • 1h ago

Question Dear devs, if the carrer tab doesn't show the experimental warning anymore, does that means we get to keep our vehicles between updates?

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• Upvotes

r/BeamNG • • 2h ago

Video Don’t Forget External View!

6 Upvotes

PS5 Pro. Don’t forget to use external camera view for some epic fly bys!


r/BeamNG • • 2h ago

Video No cs why did he do this ✌🏽😭

3 Upvotes

For reference, I sped by him at like 60, then proceeded to pull over and WATCH HIM drive by me, then he turned around and hit my Bolide 😭

The BCPD WILL be hearing about ts and they’re paying for the damage.


r/BeamNG • • 3h ago

Discussion game crashed

1 Upvotes

​

my game have been crashed for two times already after the new update. what about you guys?

edit: nevermind i’ve found the solution. i haven’t update my driver


r/BeamNG • • 3h ago

Question A couple questions I have

2 Upvotes

I just got the game on PS5, and it's just as fun as I thought, however there's some small things I'm wondering about.

  1. Do you really have to back out to the main menu to switch maps? If I pause and open the map tab it seems that you can only set waypoints or teleport to another part of the map you're currently on. Maybe I'm just blind and don't see how to change maps from there?

  2. If I put an older (20+ years old) automatic transmission car in drive and coast down a hill, it just seemingly coasts in neutral until like 40-50 MPH, then jolts into a higher gear. Does it work like this IRL?

  3. is there a way to report bugs in-game? Fortunately I'm not having any major issues, but there's some minor things I've noticed like the controller's shift light will keep flashing when I pause, and that the gauges are super low-res in the larger maps, to the point you can't even read them. I understand it's a graphically intensive game, but surely it's possible to have readable gauges on a map like West Coast or Italy?

Thank you to anyone with any answers :)


r/BeamNG • • 3h ago

Question challenges

1 Upvotes

I just got the game on PS5 and already sunk hours into it however do any of you have some fun challenges that I could do.


r/BeamNG • • 3h ago

Screenshot Loving Beamng so far

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61 Upvotes

Didn't realise how much i would end up loving a sandbox game😅


r/BeamNG • • 3h ago

Meme My European truck is now American

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3 Upvotes

i smushed it :(


r/BeamNG • • 3h ago

Question Mega Unpack?

2 Upvotes

Finally figured out the issue with my stuff not appearing and it seems to be the fact it all needs to be unpacked. Is there a way to.mass or mega unpack all the mods or force a restart to unpack them?


r/BeamNG • • 3h ago

Video The Duke Boys Are At It Again #beamng #dukesofhazzard #waylonjennings #ps5

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2 Upvotes

r/BeamNG • • 3h ago

Screenshot My Complete Collection of Zhigulis in BeamNG

1 Upvotes
All seven Zhigulis in one place.

How each of them were obtained (works for 0.38.x):

- VAZ 2101

- VAZ 2102

- VAZ 2103

- VAZ 2104 (2105 and 2107) (file has been updated to support 0.39)

- VAZ 2106

Pro tip is to make sure they're good and work well and have decent texture so they don't appear orange.


r/BeamNG • • 3h ago

Discussion This cant be right

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0 Upvotes

This can't be an accurate amount of downforce. I just got the feeling this mod handled too well, then I checked the aero. Like, where is the downforce on the sides coming from???


r/BeamNG • • 4h ago

Screenshot One of the best photomodes ive ever used

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4 Upvotes

Being able to control the sun is something ive been begging other games to let me do


r/BeamNG • • 4h ago

Video New Cherry Modelling

3 Upvotes

Stunning attention to detail as always