r/BattleNetwork • • Apr 14 '26

Fluff MMBN music coming to the Starforce collection April 23 for free.

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737 Upvotes

r/BattleNetwork • • 11h ago

Star Force 1 Megaman StarForce & Battle Network Complete Works Books get the reprint treatment ! I called it !

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88 Upvotes

Up for preorder on Udon entertainment website and I called it ! I figured they would be reprinting the others in due time !

Quick ! Netbattlers , reserve them fast cuz idk when they will restock these ( X reprint sold out instantly cough cough sad)


r/BattleNetwork • • 12h ago

Discussion Is Yuichiro Hikari a good father

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83 Upvotes

I have been recently hearing word about Yuichiro not being the best of dads, I think there are multiple perspectives to this, from my perspective I don't see anything particularly wrong he is just a dad with a busy work schedule.


r/BattleNetwork • • 16h ago

(HubOS) one of most high stakes PvP battles I ever had up to now (repost because the original post's video bugged and failed to load 😵‍💫)

40 Upvotes

Sorry if video quality and fps aren't good

I needed to get this and another video be out for weeks since the video editor doesn't stops bugging for months


r/BattleNetwork • • 1h ago

Battle Network 1 Help

• Upvotes

BN1: does anyone have the complete rates on how the special chip trader works? I’m so confused. I’m currently resetting for the knight and hero swords B. I have 1 knight from the undernet and 1 hero sword that’s a different code. I got them assuming they would drop more frequently in the trader, but I’m so confused about the drops. I get that rarity 1-3 will drop more frequently, but I’m not getting any 4s at all. The 5s I get are 90% Protoman3? I got Protoman3 3 times in a row too. The times I get hero sword it’s always J. I read somewhere all codes of one chip have the same amount of drop rate.

I spent an hour yesterday and an hour today resetting. Even the 1-3 stars I keep getting the same chips with the same codes. So I’m assuming within the chip rarities specific chips are rarer even if they have the same stars and that specific codes have different drop rates


r/BattleNetwork • • 20h ago

Hey everyone! ✨Last year I released Berserk B.I.T.S , my PET inspired game. This new game is verging more on Pokemon this time but I’ve expanded on that world and made a gba style game with those creatures called Waveling Island! It’s just popped up on Steam to wishlist if anyones interested :D

51 Upvotes

r/BattleNetwork • • 1d ago

PSA Blokees megaman.exe, protoman & roll model kit. And bunch others too

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117 Upvotes

Probably release next year


r/BattleNetwork • • 1d ago

Battle Network 3 B I G W A V E

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165 Upvotes

After years I have FINALLY acquired this chip. It feels good! Also I didn't know this amazing chip deals 190 damage! Thats terrifying! All my rock cubes are being replaced with this monster!


r/BattleNetwork • • 1d ago

Discussion While I was playing bn3 white legacy collection I thought about this in my mind of who do you think has more money between the two rich friends of the main character?

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79 Upvotes

Also this is just Yai as a kid cause I know according to the 20 year times kid Yai owns her dad's company now and is the president of it.


r/BattleNetwork • • 2d ago

Original Gameplay Secret areas in my BN inspired game.

439 Upvotes

This are the secret areas in Zyndeck VX, even under the bed might be secrets.

This areas are called the Eyes of Uriel, inside there is the Ophanim door that require an Area Completed to be opened, there is always a new Passive VX Card behind every door, which is the main vertical progression.

To complete this area you need to step on all the battle trigger panels that are around the area.

I will now explain in more detail how this mech works.

First a word about random encounters, in most JRPGs, we all know there is two types. Simply random encounters or enemies roaming that will trigger a battle.

The main problem with this systems is Battle-Exploration Fatigue. So it can often lead to players avoiding enemies or getting burn out by random encounters.

So the way Battle encounters happen in Zyndeck is more in a board game style. So each turn you get a Roll Dice, with a number between 3-8, and there is red and blue panels around the area.

Everytime you step in a panel it become gray and once you depleted the Roll of your dice, a Battle will trigger. Depending on the last panel you step is the kind of Battle it will trigger

Blue panels means= Random Battle bonuses for the player

Red panels means= Random Battle bonuses for the Enemy

Number in the panel= Amount of bonuses triggered (can be mixed, the color will always determine if there is more Bonuses for the enemy or the player)

Why this is better for exploration:

-Player agency, there is nothing that forces the player to engage in a battle,

-Player can calculate their Dice roll steps to try get the ultimate step into a easier battle (Blue Panels)

-Gray Panels stay active during the run, meaning you can walk freely on top of them without triggering battles.

-If a lot of panels are gray it means you can explore more freely without the burden of triggering battles.

-Leaving the area will reset panels and progress in that area.

Demo is around the corner. I will be happy to hear real feedback on this systems.

I post most of my content on X https://x.com/Kivicom_games in case you want to check it out.

Wishlist the game! Already close to 5k wishlist :)

Zyndeck VX Discord Group!


r/BattleNetwork • • 23h ago

Hear me out.EXE

0 Upvotes

Megaman battle network meets final fantasy 13 free roam/move selection combat wrapped in a pokken tournament packaging.

So I’m thinking 🤔 one day while using ChatGPT to make my sons some random NetNavi pictures based on the Mettaur and Billy viruses. I really wished they made a real life version of the PET with your own Navi and all. I of course looked up the old PET toy, and reminisced on the past. I was born in ‘94.
Either way I thought of a potential revamping of the old battle network games. Never played the star force ones I hated that back view as a kid.

Anyways. I first thought of a pokken tournament kind of deal, but I was like nah that takes away too much of the turn based feel so I thought of ff13 never played it but watched my cousin GRIND that game into dust as a late teen. And I thought 💭 hmm that combat could translate over to the free roaming aspect I was thinking of while preserving the turn based aspect from the original MMBN games.

But in this new game I thought to expand the panels to a 8 by 4 field of play with diagonal movement allowed. I’m thinking it would be cool to let the Navis free roaming aspect while keeping the viruses more set to the panel movement. The chip/attacks of course follows the panels like usual. The free roaming aspect is there to allow for better maneuverability and’s positioning really.

I can go into detail about the customization and combat, but let me know if this idea even sounds remotely interesting because I just hatched it up and think it has good potential.


r/BattleNetwork • • 1d ago

Star Force 3 Looking for Brothers in SF3 (Black Ace)

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0 Upvotes

r/BattleNetwork • • 3d ago

Artwork Hungry Navi by slugsworth_emmerich

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372 Upvotes

SOURCE

I am not the artist. If you like this art please support the artist on twitter.


r/BattleNetwork • • 2d ago

Battle Network 6 EXE6 raw/codebreaker codes for crosses in battle without turn limit

1 Upvotes

I was always a fan of the cheat codes that allowed you to permanently use souls in battle network 4 and 5, but similar codes for 6 were really hard to find. The few times I did find them, the game would wipe the save (I think it has an anti cheat mechanism built in).

Thankfully, the codes below work as intended without causing save file loss. These are specifically for the Japanese version, and I tested them using english patched versions of the wii u vc roms:

3203CE17 0001 (Heat Cross)
3203CE17 0002 (Elec Cross)
3203CE17 0003 (Slash Cross)
3203CE17 0004 (Killer Cross)
3203CE17 0005 (Charge Cross)
3203CE17 0006 (Aqua Cross)
3203CE17 0007 (Tomahawk Cross)
3203CE17 0008 (Tengu Cross)
3203CE17 0009 (Ground Cross)
3203CE17 000A (Dust Cross)
3203CE17 000B (Gregar Beast)
3203CE17 000C (Falzar Beast)
3203CE29 000B (ProtoMan / Blues)

Sharing for preservation purposes; always back up your save just in case. Some emulators may require you to use a + between the code strings: for example, 3203CE17+0001.


r/BattleNetwork • • 2d ago

Help Can someone help me complete my library please?

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0 Upvotes

r/BattleNetwork • • 3d ago

Gameplay Any Starman fans here?

66 Upvotes

I've been creating a small quest line in the ONB Mystery Networy involving Starman (I love his design, I think it looks great). I haven't played any of the spin-off games or watched much of the anime but from what I can gather by reading a few wikis and fan translations, he's a bit of a jerk willing to do some mischievous things to benefit him. I had to fill in a bit of the blanks to make him someone that causes trouble but not unredeemable and this is what I ended up with. Anybody want to weigh in? Do you think I got his characterization right or should I modify some of his dialogue? I like what I ended up with but I do want to make it feel like Starman as much as I can. Let me know your thoughts!


r/BattleNetwork • • 2d ago

Discussion Megaman Starforce 4 Battle Network Callbacks

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0 Upvotes

r/BattleNetwork • • 3d ago

Battle Network 1 Finished my first mega man battle network title! Thoughts on the title

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97 Upvotes

Overall, I had a good time going through memory lane. Now, I never got as far as fire man, but I still remember enjoying the gameplay and liking the character designs a lot. Feels good to finish a game that kid me could never finish. Yeah the game has issues like no map which for annoying to travel around, no escape button, and all the stuff you heard. What made me stick with the game was the folder customization, fun battles, and loved just having a game to feel comfy with.

Now, will I be going into the sequels? For sure! Love to play the second one since I remember playing a little of it as a teen, but never got far into. Super pumped to play it. I did admit to being worried I dislike the game due to the bad rep, but I was pleasantly surprised. Was just nice to have a game with that Saturday morning cartoon feel. Get refreshing. Can’t wait to play the sequels! If you played bn 1, what did you think of it? Love to hear it.


r/BattleNetwork • • 3d ago

Best final dungeon design, final dungeon music and final boss music?

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67 Upvotes

Design - BN4 (Because I like space lol, BN3 mention because of the obstacles)
Dungeon music - BN5
Final Boss music - BN5 classic and Double Team DS version


r/BattleNetwork • • 4d ago

Battle Network 4 Dr. Regal has horrific lore because his entire existence means that Dr. Wily has Rizz

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286 Upvotes

r/BattleNetwork • • 4d ago

Discussion Is it me or was this boss super underwhelming?

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68 Upvotes

Leader of the new WWW and bro can be beat by just a twister charge shot😔


r/BattleNetwork • • 4d ago

Playable Beetank (Open Net Battle/ONB)

155 Upvotes

As per my last post, I've been making overworld sprites in the style of BN4-6 for all of the enemy viruses. I'm currently sitting at 49/126, so still quite some time to go before I finish them all. Here's a little infographic table I made showing which have and have not been completed. All this table means is that the overworld sprites themselves have been completed. All idle directions and all walking directions.

I wanted to see how they'd actually work as playable characters in battles, though, so I threw together some way for a virus with no hands to actually battle. The answer was just ghost hands. Its fine, it's all data! This would simplify things for quite a few viruses, though, as I could just use these same assets and ideas for a lot of other viruses without the proper tools and not having to make a lot of custom battle animations.

Anyway, you can see here that the Beetanks charged shot is its usual bomb toss. If I were to somehow, someway make fully playable viruses for all, I would like to take this approach - where their actual abilities still come in to play for the player to use.

Walls of text over, I hope everyone enjoys!


r/BattleNetwork • • 5d ago

😤MEME THIEF😤 I can finally say

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575 Upvotes

r/BattleNetwork • • 3d ago

Mega Man Star Force 4: Blazing Seraph - Chapter 7

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0 Upvotes

r/BattleNetwork • • 4d ago

Help P.A. & Chip Help for Bass & Alpha

3 Upvotes

I've finally gotten back around to playing the Legacy Collection and got to MMBN3 Blue, and im on the final bosses. Now I've NEVER gotten this far before, and im struggling against Bass and Alpha. I've only beaten Bass once with my current folder and then died to Alpha. I'm currently Aqua Shield style. So I'd appreciate any help or advice for chips & P.A.s to use.