r/AsheronsCall • u/GamesNotDeadlol • 9h ago
Server Ad Aetherium is still not fake, but Willow is a wizard now
haven’t posted an Aetherium update since October 1
apparently my solution to that was to just keep adding things until the update became too large to post
so anyway
Willow has a brand new model and new animations now
yes, that meant getting an actual Blender/ACME pipeline working so we can start making new models and animations for AC
no, putting a wizard hat on the dachshund was not technically required
but look at her
she’s doing her best
so what actually changed in the last few weeks?
a lot.
casting feels way better
I’ve spent an unreasonable amount of time chasing all the tiny things that made retail casting feel like retail casting.
turning to targets, release timing, movement during casts, chaining spells, animation timing, reacquiring moving targets…
all the annoying little things where you immediately know something feels wrong even if you can’t explain why.
it’s getting really, really close.
movement and physics got another beating
players, monsters, falling, ledges, dungeon geometry, collision, corrections, chasing…
basically continuing the ongoing project of convincing everyone in Dereth that gravity is real.
less rubber-banding
less weird movement
less monsters having spiritual experiences after walking off a ledge
a ton of normal AC stuff got fixed too
loot and corpses
stacking
housing/chests
salvage and appraisal
doors
friends
emotes
contracts
missile combat
fellowships
magic absorption
lifestone protection
inventory weirdness
login/logout behavior
and approximately 900 other little things nobody notices until they’re broken
which is honestly the point
character switching/login got a bunch of work
there was a particularly impressive feature where you could log out to character select, pick another character and the server would basically go:
yep that’s probably enough loading
SEND HIM IN
that is considerably less stupid now.
we’ve also been doing actual live events
Halloween has decorations, costumes, rewards, random attacks and other questionable decisions happening around towns.
then there’s Willow’s Way Home, where players escort Willow to Holtburg.
players said it was too easy.
so naturally her attackers are now increasingly angry dachshunds.
the boss is called Big Weenie.
I remain committed to historical accuracy.
and the new model/animation stuff is probably what I’m most excited about
we can now start going beyond just using the original models exactly as they existed.
Willow is one of the first proper examples.
new model
new animations
still a tiny menace
this opens the door for a lot of fun stuff later.
the launcher has been getting work too
easier setup, multiple accounts, client/update handling, compatibility fixes, performance improvements and a bunch of general cleanup to make actually getting into the game less of an archaeological expedition.
the goal is still the same:
make Aetherium feel like retail AC
smooth movement
combat that feels right
all the tiny behaviors people remember
real players actually playing it
and fast turnaround when somebody finds something broken
and since apparently this still comes up:
no, Aetherium is still not fake
yes, Aetherium is still in development
those are not mutually exclusive lol
real people are playing it right now
they find bugs
they tell me something feels wrong
I go down a rabbit hole for 14 hours
something gets fixed
someone immediately finds something else
repeat forever
Aetherium is live
aetherium.ac
anyway I’ll try not to disappear from Reddit for another 3 weeks
no promises… but…
I do have a wizard dachshund now…
AI disclosure because apparently we live in this timeline:
yes, AI helped me clean up some wording and make the crayon nonsense look even more unhinged.
no, AI did not build Aetherium.
no, AI did not animate Willow.
no, AI did not spend 14 hours figuring out why some 2004-era movement quirk felt 3% wrong.
that stupidity is still handcrafted.