If you're not familiar with my project, see my previous post here and start going down the rabbithole!
And I'm back! My project to turn Sevika into a League of Legends champion is still going strong, and honestly I don't even see the time flying. I can't believe it's been more than a year since I started my first concept arts!
Anyway, I'm now done with another very important step for the Martyr of Zaun: all the spell icons, high poly models, and ability previews have been completed! In my last two posts I showed you what I did for the first two forms (Chem-Soldier and Firelight) and now the third and last form, the Renegade, got the love it deserved. And as always, I'm so, so happy and proud to show you what I've been cooking!
The Renegade: High Poly modeling
>>> ALL THE PICTURES HERE
While the character itself was quite simple (I was obviously able to reuse the body scuplt I used for the first two forms) the weapons she can conjure were the really fun part!
She has a blade that comes from the giant chemtank from s02ep01 (this one), and that she uses for basic attacks. But of course the main attraction is the iconic steel jaw that was part of the crazy contraption Jinx built for her in season 2. It was tons of fun to model, and I made sure to add it as much as possible in the champion's kit (you'll see that she uses it for her Q, E and R).
I was originally planning on creating a third weapon, a cannon she would have used to fire the blasts from her ultimate. But after giving it more thought I decided to scrap this idea and use the Chomper instead: it made more sense to put the emphasis on an object Arcane fans already love, rather than make another weapon.
The Renegade: Presentation
While the Chem-Soldier was more of a tanky juggernaut and the Firelight a hyper mobile diver, I decided to explore a third variation of melee bruiser for the Renegade: she's a high dps, high skillcap duellist that thrives in long fights.
Click the link below to check out her whole kit:
>>> CHAMPION PRESENTATION
And as always, you can go here to see the HD version of the spell icons I created.
What I'm doing next
In the last post I mentioned that I planned to go all the way with that project, and I still stand by that declaration!
My next step is to start retopology for the high poly models I created. This part makes me a bit nervous, but I'll make sure to get all the help I need from tutorial and observing riot game models. It'll also be my first time texture painting (not on Blender thankfully, I'll use Substance Painter and 3DCoat) and obvioulsy UVs and baking will be a tough challenge. Still, I'm sure I can get to a nice result!
So if all goes well, the next time I post you will be able to see some final, textured, game ready 3D models. I'll probably go one form at a time, like I did previously.
I'm also starting to think about the splash art and voice acting. For the splash art, I'll probably make a few thumbnails, then post here to have your feedback on what you like most.
As for the voice acting, I'm pretty confident I can pull if off! I'm a woman, I have a deep voice and I'm not bad at impressions, and while the result will obviously not be quite on Amirah's level, I'll do my very best to sound good!
Once again, I hope you will like my work, and I'm excited to share more with you <3