r/WWN • u/GeminiFactor • 3d ago
Gem's Innumerable Inklings - Week 3 2026
Back with Week 3 of my Inktober ideas.
Day 15: Hooray
Laughter in the Face of Death (Level 2 Necromancy Spell)
As a Main action you cause the harsh reality of adventuring life to drape a funeral shroud over the those present, a grim feeling in the air. For the next three rounds any allies within sight who loudly cheer, to shake off the call of the grave, heal for 1d6 + the caster's Heal skill in hit points when they do so. This accrues one System Strain. For the duration of the spell foes have a -1 to hit anyone who has cheered as they are shaken by the contrasting display.
Day 16: Gangly
Long Goblin
A small green creature with a face twisted into a grotesque smile. It has exceptionally long arms and fingers. They are often first heard before they are seen, having a distinct unnerving laugh they can't resist using when potential victims are around. Legends say they are born of laughter that fell on deaf ears and embody the shame and frustration of the scenario. They are supernaturally hard to focus on and delight in cruel taunting.
2 HD, AC 16 (Immune to Shock), Atk +2, Damage As Weapon +1, Shock As Weapon +1, Move 30, ML 7, Instinct 3, Skill 1, Save 14+
They usually use scavenged weapons and any used by them gain the Long trait.
They can turn invisible as long as no one is looking at them. This invisibility breaks if they manipulate any objects, including their own weapons, closed doors, or the party's belongings.
Day 17: Contraption
Rube's Ruse
The first thing you notice is a bar of gold. It's on a pedestal. In a sealed cage. A rope leads from an eyelet on top of the cage to the ceiling where it stretches out across a relay of pulleys and weights that makes no sense to the casual observer. This room is full of junk trinkets, visual noise, and half built mechanisms. In front of you is a lever. It's currently in the upright position which is labelled "Off" as opposed to the downward labelled "On." This switch is mechanical in nature and is attached to a system that looks like it would lower a panel from the bottom of a wooden box. The box is positioned over a tin funnel that outputs into a dusty wooden tray that contains traces of rock and dust. The cage does not open and is bolted to the floor. The lever opens the door on the box and causes rocks to pour out and loudly clang into the funnel. This is a self report alarm system designed to allow greedy fools to announce themselves.
Day 18: Flightless
Gwyns (Origin Foci)
Gwyns are a species of human-stock created for cold aquatic weather operation. They can be found deep into the northern regions where they were kept to operate alien oil rigs and other deep sea devices. They generally human-like with broader than normal hands, the countershaded camouflage plumage of a penguin, and black avian eyes. They're stubborn people, used to doing things the way they were drilled to, and have a strong appreciation for the beauty of nature.
Your DEX modifier is reduced by 1 while you are above water.
Your CON modifier is increased by 1.
You are cold and aquatic adapted and have no trouble surviving in their extremes.
You can swim as easily as you can walk and your actions aren't hindered by being in water.
You have a +1 bonus on skill checks made to hide from sight and skill checks related to swimming.
Once in a lifetime you can gift someone a pretty rock to form a telempathic bond with them - being able to sense each others emotions. Accepting this bond from someone else also consumes your use.
Day 19: Confused
Conflation of the Tide and Stars (Level 1 High Magic Spell)
Stand your ground and conjure visions of a great typhoon to befuddle a foe. One target within 100ft of you must make a Mental save or be rendered helpless and suffocating as their senses are overwhelmed with the power of churning surf. The target falls to the ground, flailing for something solid, and isn't able to breathe for the duration of the spell. The spell lasts for as many rounds as you keep focusing your energies on it, taking a Main action each time, and is disrupted by anything that would normally prevent you from casting a spell.
Day 20: Lounge
Lazy Crab
The lazy crab isn't a crab, nor is it actually lazy. It's a beefy spider that generally behaves as most spiders do with a few exceptions. It enjoys the sunlight and will often make webs that allow it to sunbathe easily. This can cause a shock as a bulky hand-sized spider that weaves strong and nearly invisible webs. It also has a terrible habit of "lazily" coming to a rest in doorways or in halls where traffic is common. This most likely leads to it being stepped on and killed in the process. This is intentional on the Lazy Crab's part though. It carries it's young internally and when they are near birth they end up slowly killing off their mother. The mother seeks a populated place to try to get squished and release her babies and herself from life. It's a terrible day when you get out of bed and end up popping a Lazy Crab. They are generally unharmful to people outside of the terror they cause.
Day 21: Hero
The Hero (Adventurer Expert/Warrior)
When you play an Adventurer comprised of the core Partial Expert and Warrior, you may don the mantle of The Hero and select an alternative to the Partial Expert's Class Ability: Masterful Expertise.
Heroic Expertise (Replaces Masterful Expertise)
When making checks with skills you're trained in you can take a point of System Strain to give yourself a +1 on the roll. This is an Instant action, can be used multiple times per roll, and can be used after you know if you pass or fail.

