r/SkullAndBonesGame • • 2d ago

Ubisoft Additional maintenance 20th October – Calendar update and routine maintenance

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15 Upvotes

Captains, a second maintenance will be deployed this week 🛠️

 📅 Tuesday 20th October

⏰ 8AM CEST / 5PM AEDT / 11PM PT (19th Oct)

⏳ ~ 1h

🔧 The maintenance will focus on routine server checks and calendar update to reflect the season extension.


r/SkullAndBonesGame • • 5d ago

Ubisoft Maintenance 19th October – Ammunition removal, Season extension, and bug fixes

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27 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 📅 Monday 19th October

⏰ 8AM CEST / 5PM AEDT / 11PM PT (18th Oct)

⏳ ~ 2h

Highlights

Gameplay & Inventory Changes: Ammunition & Blueprints

Ammunition Removal & Infinite Ammo

  • Weapons no longer require ammunition to be stocked in your ship cargo or warehouse to fire.
  • All existing ammunition inventory and ammunition crate blueprints have been removed from player accounts and fully reimbursed.
  • Tooltips wouldn’t show any ammo type for the specific weapons anymore

Player Compensation & Reimbursement Rates

1. Ammunition Compensation Rates (Per Unit)

All remaining ammunition in player inventories has been converted to Silver at the following rates:

AMMUNITION TYPE REFUND RATE
MORTAR BOMB 5 SILVER
BUOY SHELLS 5 SILVER
GIANT BALLISTA BOLT 3 SILVER
ROCKETS 1 SILVER
SEA FIRE OIL 1 SILVER
BOMBARD BOMB 1 SILVER
CANNONBALL 1 SILVER
TORPEDO 1 SILVER

 

2. Crate Blueprint Refunds

All owned Ammunition Crate Blueprints have been removed and reimbursed at their full store purchase values in Silver or Pieces of Eight (Po8):

BLUEPRINT CATEGORY STANDARD CRATE DELUXE I CRATE DELUXE II CRATE
MORTAR BOMB 1,730 SILVER 15,000 SILVER 200 PIECES OF EIGHT
ROCKET 2,020 SILVER 15,000 SILVER 200 PIECES OF EIGHT
BUOY SHELLS 1,730 SILVER 15,000 SILVER 200 PIECES OF EIGHT
GIANT BALLISTA BOLT 960 SILVER 15,000 SILVER 200 PIECES OF EIGHT
SEA FIRE OIL 830 SILVER 15,000 SILVER 200 PIECES OF EIGHT
BOMBARD BOMB 60 SILVER 11,000 SILVER 200 PIECES OF EIGHT
CANNONBALL 45 SILVER 11,000 SILVER 200 PIECES OF EIGHT
TORPEDO 220 SILVER 12,000 SILVER 200 PIECES OF EIGHT

 

How to Claim Your Refund

  • Refunds are delivered directly to your In-Game Mailbox.
  • No Expiration: The mail has no expiration date, allowing you to claim it whenever you are ready.
  • Currency Caps: If accepting the reimbursement would exceed your maximum currency capacity (Silver/Pieces of Eight), clear sufficient space in your inventory before claiming the attached total.

Two Weeks Season Extension

Y3S2 will be extended by two weeks as we prepare for upcoming changes next season. Thank you for your continued support and patience as we get everything ready. We will share more details on what's coming, closer to the season's launch.

The Seasonal Calendar will be updated with the latest events by 20 October 2026 at 06:00 UTC.

New Addition to Blackwood: Abyssal Essence available for Gildmarks

Where to find it?

  • In the Weekly Section on the Buy and Sell menu at Blackwood’s.
  • The exchange will be at 100 Abyssal Essence for 1000 Gildmarks. Each week there will be a limit of 15 exchanges for a total of 1500 Abyssal Essence per Den.

 

Fixes and Improvements

Audio

·       Fixed an issue where multiple shanties failed to trigger during standard navigation. [Player reported 💀] (We've brought the crew to singing classes and they've started singing again)

·       Fixed an issue where Title Screen and Store BGM + UI audio were missing. [Player reported 💀] (Forgot to hire the musicians and foley artists for the past few weeks, my bad.)

Combat

·       Fixed an issue where the Abyssal Stigma status effect could not be removed by using a Restoration Kit.

·       Updated the "Perforate" Mythic Mod description to clarify that projectiles can pierce the same enemy ship multiple times, dealing reduced damage with each pierce.

·       Fixed an issue where the Blowback perk dealt percentage-based damage instead of flat damage. [Player reported 💀] (We invested some skill points into Mathematics and learned how to count better.)

·       Fixed an issue where Kraken Eye weakpoints remained highlighted during Phases 1 and 2 of the Kraken event.

·       Fixed an issue where Iron Thunder remained charged up even after Elite ships fired out ballistas during Heralds of the Abyss.

·       Fixed an issue where certain sea monsters could be defeated in a single hit by targeting their weakpoints. (Y'all gotta chill, let's not abuse the sea monsters.)

Contracts

·      Fixed an issue where objective text was unclear regarding how to deliver items to the Buoy during the "Domain: Philippe La Peste" seasonal contract.

·      Fixed an issue in Bloodsoaked Silver where traitors remained invincible, preventing contract completion. [Player reported 💀] (Ah, forgot to remove their immortality. There we go, done!)

·      Fixed an issue that caused Abyssal Essence to be rewarded for completing ‘Easy’ difficulty Job Board Contracts.

Stability

·      Fixed an issue on GeForce NOW where downloading a micro-patch prevented the game from launching. [Player reported 💀] (This was a rough one to fix, but it's finally dealt with)

·      Fixed an issue causing players to encounter multiple errors and fail to join games due to them still using the older build. [Player reported 💀] (We've made it so that players actually get booted out to Title Screen so that you all go and update the game, there were occasions some people don't get fully booted out when a new client releases.)

·      Fixed an issue where players could not rejoin Sea Monster activities after experiencing network disconnections near the end of the event.

Faction War

·      Fixed an issue where War Asset drops from War Convoy ships were inconsistent when their routes crossed non-contested territories.

Graphics

·      Fixed an issue where flags failed to dither on the Junk Ship when Rockets or Springloaders were equipped.

·      Fixed an issue where the Booming Fortune Firework animation was cut off on the player screen. (We paid more money to the fireworks guy, he made sure it shows properly now)

Localization

·      Fixed a localization issue where the "Perforate" Mythic Ascension Mod used the same Korean term as the "Pierce" damage type. [Player reported 💀] (Don't want to confuse people here)

Others

·      Various client and server crash fixes.

Ship Loadout

·      Fixed an issue where weapon damage values did not increase when using certain weapons under the Adaptive Arsenal seasonal bonus.

·      Fixed an issue where Reachwarden Repair Long Guns experienced unusual stacking buffs on healing over time.

Store

·      Fixed an issue where the Store Voucher "Voucher Available" label was missing from the Pause Menu for voucher owners.

·      Fixed an issue where the Emissive label was missing for the Abysslit Eye Color under the Dreadtide bundle. (That's pretty lit.)

UI/UX

·      Fixed an issue where the Seasonal Infamy Leaderboard displayed an incorrect reset timer. (Told you we got better at Maths!)

·      Fixed an issue where the event HUD remained stuck on the final stage after completing Heralds of the Abyss.

·      Fixed an issue where the scrollbar was non-functional in the Legendary Kingpin Boost information panel.

 

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Storage space filing up too fast.
  • Dislike for the Seasonal Mastery Reset due to grind associated.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Unbound Reaper Goes Invisible.
  • Reachwarden’s Touch of Argus stacks do not consume correctly after reaching maximum on Corvette.
  • Physician ledger doesn’t apply damage properly with weapons that have soulmending.
  • Events Playing Incorrect Music - Or No Music At All.
  • Missing cosmetic rewards after completing Freeman's Investigations (Grave News, Crown of Ukuta, etc).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights


r/SkullAndBonesGame • • 1h ago

Tips/Tricks Full Moon - Trophy

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• Upvotes

I've seen a few people asking about the full moon trophy (I forget the name, the lunar effect or something) however, here are a few images of the full moon that you need to achieve this trophy. Also, I hear that you need to be at a den, i.e. St Anne or Telok Penjarah. I hope this helps.

P.s. This games graphics really are stunning!


r/SkullAndBonesGame • • 8h ago

Fluff He Lives, He Serves

16 Upvotes

I wonder if Tueling knows what Blackwood gets up to on the weekends?

Audio: Legends of Avantris


r/SkullAndBonesGame • • 10h ago

Question Smugglers Pass Not Working

6 Upvotes

Im on ps5 . Since yesterday the Smugglers Pass wont let me purchase anything. Its says theres a problem with the store. Ive put in a ticket. Anyone else have this problem?


r/SkullAndBonesGame • • 1d ago

Bug/Glitch Kraken weakpoints ain't very weak anymore - another glorious bug (I hope)...

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27 Upvotes

Just when you introduced the AE reward for weekly and daily missions from the job board...

In the two pictures you see the damage against a Kraken weakpoint before yesterday's update and after, the build used is the very same ( Y3S2 Kraken Build for Large Ships : r/SkullAndBonesGame ). Today's maintenance didn't change a thing.

So where's the quality improvement? Please, don't tell me this is intentional (would have been worth a side note).

For those interested in doing the Kraken despite the "challenge", you can look up captaingti's Helleport build which didn't focus on weakpoints anyway.

This season... is the worst.


r/SkullAndBonesGame • • 1d ago

Feedback Long Nines recoil

3 Upvotes

The aim recoil when firing is a huge troll imo. I know is here for quite a while, but only visual blowback of long nines was just fine.

On medium ship is not even debatable when highest ports number is 4 so all you got is 4 shots then a longer vulnerable reload. This is terible comparing to bombards because there is no AoE so every shot that connects to an enemy hull counts.

Wind and heeling over when trimming makes top deck weapons hit relative low (I was always wondering why the ship can heel so low and barely being able to shot at best a few hundred metters, waves are the main reason long guns can miss hard or have very bad DPM comparing to reckless voley of culverins (especially now when ammunition is finaly gone).


r/SkullAndBonesGame • • 1d ago

Question Smugglers Pass Not working

3 Upvotes

Im on ps5. I finished the smuggler's pass and now I have extra points to use. I went in and got 10 Nightshade Pearls. I went to get more and it says theres a problem. Its done it since this morning. Anyone else with this problem?


r/SkullAndBonesGame • • 1d ago

Loadouts William Blackwood's Shop Y3S2W10 - 20/10/26

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21 Upvotes

Blackwood Y3S2W10 - 20/10/26

* NOTE ABYSSAL ESSENCE IS NOW AVAILABLE HERE AT BLACKWOOD'S

* NOTE All previous seasons ships are available under the general tab.

* NEW SEASONAL Items ONE PER WEEK

* Infernal Artificer's Bench - P - Major Furniture - 60% of Explosive Damage dealt to target with Shellshocked is dealt as Burning Damage + 40% of Burning Damage to Ablazed target is dealt as Explosive + Increase charge for SS + Ablaze 10% (x)

* Le Drac Armour - P - Floodstrike Perk = Bracing hits from Flooded targets primes an explosion of 10% brace strength as Explosive Damage - each braced hit increases 10% up to 70% for 30sec ram to detonate (x)

* Anathema Bombard - P - Top Deck - Rotting Ammo Perk = Every 50m away deal 10% Toxic Damage up to 100% - if target takes 5k toxic while Poisoned a toxic explosion dealing 40% toxic damage in 150m radius - 60sec CD + Toxic 3 (x)

*

* WEEKLY - Refresh Items

* Large Silver Chest (Unspecified Amount) (x40pw)

* Sovereigns - Helm Wares (Unlimited)

* Ascension Module - Exotic Materials (x4pw)

* Upgrade Parts - Exotic Materials (x14pw)

* Abyssal Essence - Currency (3000pw)

* Deep Iron - Specialised Materials (x10pw)

* PW = Per Week + amount includes both Blackwood's

*

* WEEKLY Rotational - Weapons, Armour & Furniture

* Weapons

* Urban's Great Gun Culverin - P - All Deck - Unison Perk = All guns Fire Together + Tearing 3 (y)

* Blightkeeper Springloader - P - Auxiliary - Soul Shield Perk = Protective Barrier + Repair Allies (y)

* Heavenly Thunder Sea Fire - P - Bow - Perk = Lancer chain upto 4 targets , increases damage 1% per 10m + Electric 4 (x)

* Stormtongue Lightning Culverin - P - All Deck - Electric III + Combustion I (x)

* Thunder Dragon Demi-Cannon - P - All Deck - Skyrend Perk = Hitting sails 15% chance 5k damage + every 5 hits adds 15% upto 45% - Strike increases to 10k if torn sails + Tearing 3 + Electric 2 (y)

* L'Aiguille Springloader - P - Splinter Perk = Targets inside weapon radius have 30% chance to be instantly Punctured + when Punctured lose 2% Armour rating every second 14% max + Piercing 2 + Explosive 2 (x)

* Armour

* Wyrmhide Armour - P - Defensive - Entrenched Perk = Receives 5% less damage from Structures + add 1% for every 3k brace + Bastion Perk = Half sails or anchored 20% damage reduction (y)

* Phoenix Crest Armour - P - Tank - Revile Perk = Hits while bracing build Taunt on Enemies + Gloat Perk = Brace Recovery 100% per Taunted enemy (y)

* Titan's Cuirass Armour - B - Defensive - Shelter Perk = Reduces damage from Shellshocked 25% and Duration 50% (x)

* Nocturne Heart Armour - P - Offensive - Perk = Euphoria Increase weapon damage 15% while health is above 75% (y)

* Harrowguard Armour - P - Defensive - Impregnable Perk = Punctured 50% less effective + 15% Duration Reduction (x)

* Major

* Rigging Station - P - Major Furniture - Recovers Health when below 20% (y)

* Hull Marker's Table - P - Major Furniture - Broadside weapon hits 5% chance to apply mark - marked targets take 20% more damage from culverins, long guns & demi cannons for 20secs + Increases Secondary Damage of each equipped 5% (x)

* Chained Links - P - Major Furniture - While Trimming reduce incoming WP damage 60% at the cost of 10% Stamina per hit + Incoming WP damage reduction 20% + Increase Armour rating 10% (y)

* Minor

* Hubac Tuning Rack - P - Minor Furniture - Utility/Miscellaneous - Increases Range + Arming + Speed (y)

* La Potence Schematics - G - Minor Furniture - Offensive/Damage - Increases Damage to Weakpoints to enemy ships 10% + hits ignore 10% toxic resistance (y)

* Mortar Powderbench - Gr - Minor Furniture - Reduces time to target 15% (x)

* Beam Supports - B - Minor Furniture - Utility/ Defence - Increases Hull Health & Armour 7% (y)

* Raised Quarterdeck - B - Minor Furniture - Utility/Defence - Reduces Incoming Flooding damage 15% + Flooding Charge 10% (y)

* Decoy Deck - P - Minor Furniture - Utility/Miscellaneous - Every target Taunted increases incoming repair 5% upto 20% + Increase Charge rate Taunt 7% + Threat Generation 7% (y)

*

* ABYSSAL - NEW SECTION

* WEEKLY - Refresh Items

* Maelstrom Ballista Strongbox (20pw)

* Maelstrom Cannon Strongbox (20pw)

* NOTE - Maelstrom boxes contain a chance for Basic + Advanced + Adept + Exclusive Mythic mods

* Abyssal Cache (Unlimited)

* Ascension Flux (Unlimited)

* WEEKLY - Rotational

* Twin-Winch Ballista - Adept Sharpened

* Kleine Kartouwe Demi-Cannon - Adept Combustion

* Carronade Culverin - Adept Firepower

* Divine Thunder Long Gun - Adept Shock

* GENERAL aka Blueprints

* ALL BLUEPRINTS REMAIN THE SAME

* ALL PREVIOUS SEASONS SHIPS BP'S

*

* BLACK MARKET - Rotational Blueprints

* Chained Links Major Furniture BLUEPRINT

* Emergency Sails Minor Furniture BLUEPRINT

* Crouching Tiger Mortar BLUEPRINT

* Faule Ilse Demi-Cannon BLUEPRINT

* Agni's Fury Sea Fire BLUEPRINT

* Crimson Lotus Armour BLUEPRINT

*

* P = Purple - B = Blue - G = Grey - Gr = Green

* Exotic, Specialised, Top deck, All Deck, Bow Offensive, Utility, Miscellaneous, Defensive, Status are terms used in the codex of where to find these items. AoE = Area of Effect - DoT = Damage over Time - WP = Weakpoint Damage - Sec = Seconds

* Indicators of blueprints obtainable or not. (y) yes. (x) no


r/SkullAndBonesGame • • 1d ago

Fluff All Barque and no Bite

15 Upvotes

It's a perfectly acceptable way to react...

Finally uploading this from a year ago when we had the Unbound Reaper event, had only 2 world tiers and we were losing our minds trying to get the Sunburst firework to work 😂

Audio - https://youtu.be/rvrZJ5C_Nwg?si=RONypn0YAM0saJRZ


r/SkullAndBonesGame • • 1d ago

Bug/Glitch Domains still aren't playing music

2 Upvotes

Thought this was supposed to be fixed now, but I just fought both Vikram and Li Tian Ning and neither one played music. Anyone else having this issue still?


r/SkullAndBonesGame • • 1d ago

Question Bone Reaver weapon skin

3 Upvotes

Im on ps5. The in game store has a weapon skin Bone Reaver. I'm trying to find out what weapon it goes on before I spend my gold on it. Its so new theres nothing on the Internet about it. Anyone know?


r/SkullAndBonesGame • • 2d ago

Feedback So about the upcoming changes

6 Upvotes

Given the recent changes that have been announced for the removal of ammo i thought about what else they could do QOL wise.

Since they're removing ammo entirely, not only you'll lose access to all the ammo in your ship and storehouse, you'll also lose access to crafting them and the blueprint of the crates, either way it's a nice QOL not having to micromanage your ammo every fight.

So i thought what else they could do, and i wondered what if they do the same thing with Repair Kits? I mean what's the point of having Repair Kits l,ll,lll and Enhanced Repair Kit l,ll when all you can only use is Enhanced Repair Kit lll? There's literally no point to any other besides it, it's just a waste of space and resources having the others, so why not make a universal Repair Kit that repairs 90% of the ship on a 60s cooldown instead of 120s, just make it base kit and remove the repair kits and the resources needed along with the blueprints entirely, currently even with the Enhanced lll it's not enough, you receive so much damage in Tier 4 that the repair you receive from it it's negligible, you're forced to run soul mending and survivor at all times in order to maintain yourself, so making an infinite 60s repair kit that grants 90% health and a bit of armor increased for a couple of seconds would be a huge and welcoming change imo.

I also thought about the removal of foods, i mean let's be honest foods and ingredients are currently taking half if not more than half of our storehouses, at least in my case they are, there's so many different ingredients for so many different foods that have very little difference to one another, so why not remove the foods and ingredients entirely and instead let us go to the cooking station and simply select what food buff we want at the cost of silver, and you keep the buff even after being sinked kinda like Monster Hunter if anyone knows about it, that's how the food system works there, not only will this be a huge QOL change, it will incentivize more people to actually use the food buffs, because currently less than half the people actually use them since you lose them every minute and you have to keep eating it over and over to maintain it, and others simply have stacks of 999999 foods in their storehouse taking dusts without using them along with ingredients, this will resolve a huge issue in storage space.

Also that crew stamina buff you get on the islands, i mean what's even the point of going out of your way to get it? Just make it so you can activate that buff in Saint-Anne or Telok, you know the places players actually use and go for the majority of their sessions, the buff is so useless to get either way, but at least you'll be able to get it right there before you go out so why not get it while you're at it.

Does anyone agrees/disagrees with my opinions on this? I understand some people like collecting stuff since there's also seasonal foods etc, myself included but it's all unnecessary to be honest, and an increase in storage won't fix the hoarding situation the game has, not to mention those indestructible quest items that you're forced to keep in your storehouse that serve no purpose whatsoever, along with the bounty rewards that you cannot simply abandon and destroy forcing you to go to an island to deliver it for 1,000 silver like seriously? Let me dump the head on the ocean pls.

Would love to hear your thoughts on this and if you have any similar ideas that would like to see them implement to the game, even if we echo chamber at least it will be good to know that there are still players faithful and hoping for the best for the game.


r/SkullAndBonesGame • • 2d ago

World Events Tribus de la faucheuse

2 Upvotes

Salut à tous

Je ne peux pas dépenser la monnaie de l'événement actuelle car je n ai rien au cimetière pour y aller. Est ce que ça a changé ?


r/SkullAndBonesGame • • 2d ago

Question How do I get adept modes?

2 Upvotes

Might sound silly, but I am at level 26 T3 after a break, and I don't understand how can I constantly get adept modes so what are the best ways to get em? I need to fulfill my spare time even in no content times like this season (maxed smugler pass and got everything wanted from halloween event alr). I was reading that an event should come to T3 to farm some adept modes, but if not what is the best way to farm them in T4?

TIA for answers


r/SkullAndBonesGame • • 2d ago

Fluff Did someone say Photo Mode

0 Upvotes

Anytime photo mode and emotes are mentioned you have my undivided attention 👀🦈

Original livestream footage and audio link: https://youtu.be/NXPYdf0Pslc?si=3PVxJBYmRIgx2SXt

Sound effects added: Jaws Theme


r/SkullAndBonesGame • • 3d ago

Discussion Ubisoft no mastery reset after the season please.

18 Upvotes

Hi Ubisoft! I love relaxing in this game, Im maxed out at level 30 with all god roles that I want. (Other weapons I'd like to God roll as well in the future). But that's the key, RELAX. With the slew of huge games coming out, such as GTA VI, if my relaxation is grinding through mastery every season, instead of resetting the mastery tree and perhaps trying a new path on it, discovering abilities I didn't know were beneficial, or even knew I wanted then it might not be my relaxation game, I believe, after the first season, you changed the farming mechanic from a mini game to just getting the items. Almost the same thing in a sense. Your game is great thank you very much!


r/SkullAndBonesGame • • 4d ago

Feedback Ammo Removal - Don't mess up this furniture!

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32 Upvotes

UPDATE 2026-10-19: All is well. The ingame description has been changed to Culverin, Long gun and Demi-cannon and the furniture still works as intended.
-----------------------------------------

I hope there's a hidden parameter for a weapon to count as Cannonball ammo weapon and they not just readout the ammo description (that will be removed coming Tuesday) to make this furniture work.

Considering how "fast" they're fixing Physician's Ledger, this would be a major blow for Galleon players for the rest of the season.


r/SkullAndBonesGame • • 5d ago

Feedback Reimbursement or Rip Off

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22 Upvotes

* Something you may have forgotten Ubisoft when calculating reimbursement for ammo is that a lot of us that owned the blueprints for deluxe crates etc used the necessary items for crafting them such as Teak plank, bronze ingot etc plus paid a lump sum fee for the work to be carried out. Not to mention the refining of those materials from their raw form to planks and ingots etc and the fee involved there.

* Whilst I appreciate that you've invested skill points to upgrade the maths department, more levelling up is required. When I log on today I will calculate how much has been spent (on average) to have the totals I have in my warehouse.

* Costs of crafting/refining ammo

* Deluxe CB crate 2 = 5/1 cast iron ingot for 100 crates = 500 ingots. Cost to refine Bog (3/1 ratio) to cast 500 = 5k silver

* Deluxe Bombard crate for 100 crate = Cast iron ingot 3/1 = 300 + Cobalt ingot 3/1 = 300 + cost to refine = 3/1 ratio cast = 3k silver + 3/1 ratio cobalt = 4.5k silver.

* Deluxe ballista 100 crates = 3/1 ratio of Cobalt + Teak + Fina Abaka - Cost to refine = Teak 5/1 ratio + 1500 silver + Abaka 5/1 ratio + 2100 silver + Cobalt 3/1 Ratio +4.5k silver.

* I won't do them all but the rest of the ammo types take 3 refined materials to craft at 3/1 ratios and refining ingots at 3/1 and planks and cloth at 5/1 plus the silver cost.

* I have 1,144,079 cannonballs in my warehouse + bombards at 876,530... do these numbers on ALL ammo types at 5 silver or 1 silver that you're offering and you're TOTALLY RIPPING US OFF!

* Cannonballs at your 1 silver rate = 1,144,079 silver vs actual cost = 1,144,079 balls ÷100 crates = 11,440.79 crates x 5000 silver = 57,203,950 total cost just for cannonballs.

* Multiply this across the board of ammo types = Lots more skill points in the upgrade of the maths department.

Lastly, if you reverse this decision, you will make a lot of pirate captains extremely angry.


r/SkullAndBonesGame • • 4d ago

Question Teulings favors question

3 Upvotes

Im on ps5 Where can I get these? I saw online you get them from Blackwood but then another post said no. I'm running out of them and I needed more. Thanks on advance


r/SkullAndBonesGame • • 4d ago

Bug/Glitch No fast travel

2 Upvotes

For a whole day now I haven't been able to fast travel due to an ongoing supply mission. But the thing is it's invisible now and it's not showing anywhere on my journal. It keeps saying it's active and preventing me from fast traveling fast traveling. I've logged out and logged in 15 times I don't know how to resolve it. I can't cancel it because it's no longer visible not being able to fast travel is sickening. Does anyone know how to fix it?


r/SkullAndBonesGame • • 5d ago

Discussion Acquiring the ships we missed

3 Upvotes

I'm not much sure about how other people feel about this but it really bothers me that we are stuck in a waiting loop and hoping for ships such as the Corvette or Galleon to return. I so far love this game a LOT! I played many games where the grind was painful and honestly I don't even mind it that much. But to put it into a random shop rotation that happens every week? Why devs!? Could we at least just maybe have the last seasons ships in the battle pass shop for like 30 marks? Honestly I'd take it.

Okay so thanks to some amazing members I realised the issues was on my end. If you wish to buy any other boats or anything from the shop at Blackwood just scroll through the pages at the buy tab. It has the 4th option hidden or more like out of view🫠


r/SkullAndBonesGame • • 6d ago

Feedback Abyssal Envoy Rotational. Good or Bad?

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9 Upvotes

Earlier in the week I posted about not seeing the envoy at all...it is a rotational event!

* I find this to be a very bad idea and think it should be a main stay in WT4.

* The Envoy is apparently coming to WT3 too.

* What are your thoughts? Upvote if you think this event should be a constant in WT4.


r/SkullAndBonesGame • • 7d ago

World Events What's the difference?

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9 Upvotes

* What is the difference between the reapers cache 1 and 2?

Looking at the info card = no difference.

* Does it even matter considering that they don't seem to be dropping anyway. In my first week of the event I got about 10 of one and about 4 of the other but in my last 3 farming sessions...NOTHING!

* The drop rate is horrible and the weapons are not even adept, not even a chance at an adept version.

*Why guys? If you want us to farm and grind especially in WT4 there needs to be reward.

* Do we even need to say this every time?


r/SkullAndBonesGame • • 7d ago

World Events When The Game Find Out You Got Bored Farming Abyssal Herald, It Throws You Another One.

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24 Upvotes