r/PlantsVSZombies • u/ShadowSunflow3r • 6h ago
r/PlantsVSZombies • u/JulienMaximeL • Dec 28 '25
PvZ2 Guide Penny's Pursuit week 307 featuring Electric Peel: "Electric Peel's world!"
Penny's Pursuit week 307 featuring Electric Peel:"Electric Peel's World!"
Duration: from the 28th December 2025 to the 4th January 2026
Rift event: 33
Zombies at Level 1, Level 4, Level 7.
Perks: Bass Blast, Heavy Watering, Sun Bank, Traffic Jam, Hypnotize Zombies, Mine Launcher, Boss Buster
Number of Perk lvls: 63
N.B: This event is almost a copy of PP week 43 featuring Pyre Vine back in December 2020, week 177 "Cultivating Talent" featuring Imppear in July 2023 and week 265 featuring Electrivic Peel already in March 2025 with one slight difference: the Zomboss fight changed again. It started with the Setup 1, then the Setup 3 and now with Setup 2.
LEVEL 1: Classic lvl in LC Playground
Lvl reference: #66
Objective: Survive 3 waves
Bonus objectives:
- Produce 15k sun
- Produce 30k sun
+ Stun Zombies 75 times
- Produce 50k sun
+ Stun zombies 125 times
Zombies: Lost City (basic, cone, bucket, Bugs, Excavator, Parasol, Imp, Garg), Ancient Rome (basic, cone, bucket, Shield, Medusa with Stone block)
Features:
- Gold tiles from C1 to C4 on Extra-Hot + C6-C7 on Hot + C8-C9 on Mild
- Flame Tiles traps on C5 on the whole column
Max sun: 9990, 2000, 1000
Restricted plants: none
Plant food zombie: - 1 Excavator on wave 1 - 1 Conehead between waves 1 and 2 - 1 Buckethead between waves 2 and 3
Zombie Setup:
- 1 Conehead
- 4 Imps
- 2 Bugs basic + 1 Parasol
- Wave 1: 2 Excavators, 1 Bug basic, 1 Conehead, 1 LC Flag zombie
- 1 Garg, 2 Coneheads, 1 Bug basic, 1 Parasol
- 2 Parasols, 1 Conehead
- Wave 2: 1 Excavator, 1 Parasol, 1 Bug Conehead, 1 Bug basic, 1 Conehead, 1 LC Flag zombie
- 1 Excavator, 2 Coneheads, 1 Buckethead, 1 Medusa
- 1 Conehead, 1 Parasol, 1 Medusa
- 1 Buckethead, 1 Medusa
- Last wave: 2 Gargs, 2 Medusa, 1 Excavator, 1 LC Flag zombie
- 1 Garg between the 1st wave and the 2nd wave, 2 Gargs at wave 3
- 1 Medusa with Stone block at wave 2, 2 other just before wave 3 and 2 last ones on wave 3
Note: - Not a single Roman Shield zombie despite them being displayed - If you're lacking sun at the beginning of the lvl, you can use fast recharge plant and low cost (0-25 sun) to get 50 sun from Gold tiles, just plant (and dig) regularly. - Great Setup: Draftodil or Apple Mortar or Blockoli or 2x Stunion for the bonus objective. Shine Vine or Primal Sunflower + Enlighten-mint to pass the sun objective. - Best perk: Bass Blast or Heavy Watering - Bad perks: Sun Bank, Hypnotize Zombies and Mine Launcher. Sun Bank shouldn't be necessary if you plan to produce those 30k/50k sun. The 2 other perks are kinda counter-productive, hypnotizing zombies or killing them with Potato Mines won't help you to stun zombies 125 times.
LEVEL 2: Conveyor lvl
Lvl reference: #133
Objective: Survive for 3min
Bonus objectives:
- Defeat 1 Z-Mech
- Defeat 2 Z-Mech
+ Destroy 10 Graves
- Defeat 3 Z-Mech
+ Destroy 15 Graves
Zombies: ZCorp (basic, Conehead, Buckethead, Consultant), Tombraiser, All Star
General: Z-Mech
Plants given: up to 10 Electric Current, up to 5 Squash, 1 Ice Bloom, up to 3 Gumnut
Features: 5 MD Graves on C5 and on C7
Plant food zombie: lots of pf (>20)
Zombie Setup: - big groups of classic zombies (basic, Coneheads, Bucketheads) : the longer you wait, the more dangerous these groups will be - 2 or 3 Consultants with 2 or 3 All Star every 15-20s - Remember that Z-Mech can summon both Imps and Blastronauts. And apart from Squash, none of your plants can defeat those Blastronauts so be careful.
Note: - very hard lvl both to pass and to succeed bonus objectives - Electric Current is pretty weak so try to always use a pf on him. Layout: plant Electric Current on C4-L1/5 and then on C8-L1/5. Once you're pretty well suited, fill in C4-L3 and C8-L3 - Best perk: Bass Blast or Hypnotize Zombies. Bass Blast is great to push back zombies who were about to eat your Electric Currents or reach your house. Hypnotize Zombies is better: you can transform annoying zombies like Consultants or All Star (or Blastronauts) and those friendly zombies can help you destroy those Graves. - Mid perk: Boss Buster is pretty mid, if you have it at least lvl 4, it can be decent but I wouldn't count too much on it. Also even after defeating Z-Mech, you still got tremendous waves of zombies to kill and graves to destroy. But maybe it's great. - Bad perks: Traffic Jam and Mine Launcher. You might get 3s before zombies enter the lawn using Traffic Jam, but that's it, it won't have any influence on the rest of the game, cause your plants actually need zombies to be effective (Electric Current being a bit of both: need Zombies or Graves). The Mine Launcher perk isn't great, yes you'll end up defeating zombies, but unfortunately, you won't destroy Graves or kill Blastronauts or even Z-Mech (would be really different if it spawned Primal Potato Mines) - Bonus objectives are pretty hard but not impossible. It requires a bit of luck and a good synergy between Gumnut and Ice Bloom. Ice Bloom is quite a life saver and is your biggest asset to stop and defeat zombies while damaging Graves with your Electric Currents or hypnotized zombies. 15 Graves is a lot on Extra-hot, but thanks to Tombraiser, you can do it a bit faster unless Graves are spawned on C8 and then your Electric Currents are in a bad spot on C9. On the other hand, regarding Z-Mech, you need to constantly spot a Squash or 2 near him to defeat him. And if you use pf on your other Squash, you can get rid of him fast enough before he leaves. - Honestly, I really wouln't count on this lvl to farm perks, aside from the time limit, bonus objectives' success is way too randomized to make this lvl viable and farmable. Once you've succeeded it (I'd recommend you doing it on Hot first), it's better to jump straight to next lvls, or way you'd just be wasting Penny energy.
LEVEL 3: Beghouled Blitz lvl in PP Plaground
Lvl reference: #134
Objective: Perform 100 matches
Bonus objectives:
- Don't lose more than 20 plants
- Don't lose more than 15 plants
+ Don't spend more than 8k sun
- Don't lose more than 10 plants
+ Don't spend more than 7k sun
Zombies: ZCorp (basic, Conehead, Buckethead), Ancient Rome (basic, Conehead, Buckethead, Centurion, Medusa, Healer), Dark Ages (basic, King zombie, Dragon Imp), Modern Day (Brickhead, Balloon, Newspaper), Jurassic Marsh (Imp, Bully, Fossilhead)
Plants given: - At first: Kiwibeast, Pepper-pult, Sun-shroom, Nightshade - 1st upgrade: Kiwi-beast -> Endurian for 1000 sun, Pepper-pult -> Melon-pult for 2500 sun, Sun-shroom -> Moonflower for 1500 sun, Nightshade -> Shadow Peashooter for 3000 sun - 2nd upgrade: Endurian -> Murkadamia Nut for 2000 sun, Melon-pult -> Dusk Lobber for 3000 sun
Zombie Setup: - For the entire lvl: basic, Coneheads, Bucketheads - From 20 to 40 matches: King zombie + Dragon Imp - From 40 to 60 matches: Bully + Fossilhead + Imp - From 60 to 75 matches: Brickhead + Balloon + Newspaper - From 75 to 100 matches: Centurion + Medusa + Healer
Note: - pretty hard on Extra-hot given the weak plants you've got. - prioritize transforming Nightshade and Sunshroom over Kiwibeast and Pepper-pult. Kiwi-beast brings you an additional help: zombies have to attack him 3 times before killing him whereas with Endurian you only got 1 chance at it. Nightshade isn't worth it without Moonflower, cause he can't attack (and recharge himself) zombies over a 3 tiles range. - If you try to succeed bonus objectives: the "Don't lose more than X plants" may be easier to pass, you can spend all upgrades to do it and if you're fast enough to perform matches, you might struggle only a bit. On the other case, the "Don't spend more than X sun" is a bit harder even with maxed plants: Pepper-pult is pretty slow and deals very low damage. - 2 different situations depending on the lvl of your Dusk Lobber and your Shadow Peashooter: - If your Shadow Peashooter is way stronger than Dusk Lobber, consider upgrading first Sunshroom to Moonflower, and then Nightshade to Shadow Peashooter for a total of 4500 sun. You could also upgrade Pepper-pult to Melon-pult eventually for a total of 7000 sun. - If your Dusk Lobber is stronger than Shadow Peashooter, consider upgrading Sunshroom to Moonflower and at first Pepper-pult to Melon-pult. Afterwards, transform Melon-pult into Dusk Lobber, for a total of 7000 sun. In both cases, you're fine with the sun spent objective, never bypassing the limit of 7k sun. - Best perks: again Bass Blast or Hypnotize Zombies. Bass Blast will prevent zombies from eating your plants or being swallowed by Shadow Peashooter uselessly. Hypnotize Zombies is great, especially with Centurions, Brickhead, Bully or Fossilhead, ths way you can focus on performing matches and Medusa is busy trying to stone them. - Same idea that the previous lvl: once you've cleared it, play next lvls, this one isn't great to farm perks and is pretty boring if you're not a fast "matcher". Btw zombies might even eat your brains before you even got a chance at performing 75 matches.
LEVEL 4: Classic lvl in PS Playground
Lvl reference: #62
Objective: Survive 4 waves
Bonus objectives:
- Defeat 2 Zcorpions
- Defeat 3 Zcorpions
+ Never have more than 25 plants
- Defeaat 4 Zcorpions
+ Never have more than 20 plants
Zombies: Pirate Seas (basic, Conehead, Buckethead, Imp, Seagull, Barrel Roller, Swashbuckler, Pirate Captain, Cannon Imp, Pirate Garg), Ancient Rome (basic, Conehead, Buckethead, Centurion, Zcorpion, Gladiator Garg)
Features: - Planks on L1 and L5 - Raiding Party
Plant food zombie: 1 Zcorpion just after wave 3
Zombie Setup: - Raiding Party with 2 Swashbucklers on C5 - Raiding Party with 4 Swashbucklers on C5 - Wave 1: 3 Seagulls (1 on L2, L3 & L4), 1 Cannon Imp on L3, 1 Flag zombie - Raiding Party with 2 Swashbucklers on C5, 2 Zcorpions (1 on L1 & L5), 1 Imp - Wave 2: Raiding Party with 3 Swashbucklers on C5, 1 Pirate Garg, 3 Cannon Imps (1 on L2, L3 & L4), 2 Imps, 1 Conehead, 1 basic, 1 Flag zombie - 7 Seagulls (2 on L2 & L4, 3 on L3), 2 Barrel Roller (1 on L1 & L5) - Raiding Party with 10 Swashbucklers on C5, 1 Imp - Wave 3: 7 Seagulls (3 on L2 & L3, 1 on L4), 2 Cannon Imps (1 on L1, L2 & L4), 1 Imp, 1 Buckethead, 3 Coneheads, 2 basic, 1 PS Flag zombie - Raiding Party with 2x3 Swashbucklers on C5 - 2 Zcorpions, 3 Barrel Rollers, 1 Pirate Garg, 2 Bucketheads, 2 Coneheads, 3 basic, 1 Imp - Raiding Party with 6 Swashbucklers on C5 - 5 Seagulls (2 on L2 & L4, 1 on L3), 2 Pirate Captains, 1 Imp, 1 Conehead - Last wave: Raiding Party with 5 Swashbucklers on C5, 2 Gladiator Gargs, 3 basic, 4 Coneheads, 1 Barrel Roller, 3 Cannon Imps (1 on L2, L3 & L4)
Note: - kinda easy, Draftodil and Imppear make this lvl pretty farmable to get ZPS and perk upgrades. sbr is also great to defeat those Zcorpions or Gargs. - Melee plants like hbl, Pokra, TG are very useful, just make sure to protect them with a high defensive plant like Pumpkin, eov, eon, Primal Wallnut or Blockoli. - You can get rid of many zombies using Blover so don't miss it. - Best perks: Bass Blast or Heavy Watering or Hypnotize Zombies. - Bad perks: Sun Bank and Mine Launcher. Sun Bank imo is only very useful in Last Stand lvl or Pre-selection lvl, and this one isn't one of them. Mine Launcher won't help you to deal with Zcorpions as Potato Mines can't be planted on planks. Also given the huge number of zombies and Seagulls, it will be fast overwhelmed.
LEVEL 5: Last Stand lvl in NMT Playground
Lvl reference: #135 (Female Zombies Invasion)
Objectives: - Do not plant on Dave's mold colonies - Survive 3 waves
Bonus objectives:
- Don't lose more than 4 plants
- Don't lose more than 2 plants
+ Never have more than 18 plants
- Don't lose any plant
+ Never have more than 15 plants
Zombies: ZCorp (basic Contractor, Contractor Conehead, Contractor Buckethead, Consultant), BWB (Pompadour, Cone Pompadour, Bucket Pompadour), Parasol, Glitter, Weasel Hoarder, Medusa
Amount of sun: 2200/2000/1750
Restricted plants: Sun producers, Blover, Puff-shroom, Stallia, Power Mints, Imppear
Features: - Dave's mold colonies: on C1 and C2 on Mild, on C1 to C3 on Hot, on C1 to C4 on Extra-Hot - 15 Ancient Egypt Graves: on C5, C6 and C9
Plant food zombie: - 1 basic zombie in Group A - 1 Medusa on wave 2 - 1 Weasel Hoarder on Group E
Zombie Setup: - Group A: 2 Parasol, 2 basic, 1 Buckethead, 1 Weasel Hoarder - Group B: 2 Glitter, 3 Weasel Hoarder, 1 Conehead - Wave 1: 3 Sandstorms with 1 Consultant on C6-L2/3/5, 5 Weasel Hoarder, 3 Glitter, 5 Parasol, 1 basic, 1 Buckethead - Group C: 3 Parasol, 2 Weasel Hoarder, 2 Buckethead, 1 basic, 2 Medusa - Group D: 5 Parasol, 3 Glitter, 2 Conehead, 1 Buckethead - Wave 2: 3 Sandstorms with 1 Consultant on C6-L1/2/4, 6 Weasel Hoarder, 3 Glitter, 8 Parasol, 2 Medusa, 3 basic, 1 Buckethead - Group E: 2 Conehead, 6 Weasel Hoarder, 3 Medusa, 1 Buckethead - Group F: 4 Sandstorms with 1 Consultant on C6-L2/3/4/5 - Group G: 6 Parasol, 3 Conehead, 2 Buckethead, 3 Glitter, 1 Weasel Hoarder, 1 Medusa - Last wave: 4 Sandstorms with 1 Consultant on C6-L1/2/4/5, 5 Glitter, 9 Parasol, 9 Weasel Hoarder, 2 Medusa, a couple Coneheads, a couple basic, 2 Bucketheads
Note: - quite hard with low lvl plants especially to deal with those Consultants - Great Setup: 5 hbl + Pumpkin on C7 initially. Once all Graves on C6 have been destroyed, plant 5 Pokra on C6. Works also with Pokra only or with hbl only. - Perfect Setup (plants lvl 9-10): Olive Pit, Tomb Tangler. Plant 10 Olive Pits on C7 and C8. Asap plant Tomb Tangler on Graves on C6. - Best Setup: Plant 10 Ice-shrooms on C7 and C8. Add 5 Pumpkins on Ice-shrooms placed on C8. - Best perk: Bass Blast or Hypnotize Zombies or Sun Bank. Sun Bank to plant more plants at the beginning if you're running a high sun cost strat or don't have plants maxed, implying higher sun costs. The other 2 perks are great to let your Olive Pits empty their pit.
ZOMBOSS LEVEL: Zombot Sphinx-inator
Locked plant: Imppear
Rewards: 10 seeds, 15 seeds, 20 seeds for Imppear 5-8 gems per attempt
Zomboss Health: 5, 7, 9
Plant slots: 7, 6, 5
Amount of sun: 2200, 2000, 1750
Zombies: Ancient Egypt (basic, cone, bucket, Pyramid-head, Mummy Imp, Tombraiser, Explorer), ZCorp (basic, cone, bucket, Headoffice Impgarg)
Restricted plants: none
Features:
- Dave's mold colonies from C7 to C9. Also on C6 on Extra-hot.
- Sandstorms
Plant food zombie: a few ones
Zombie Setup: - Sandstorms pretty regularly (every 10-15s) - Gargs are quite common (every 25s or so)
Some strats:
- the usual peavine, torch and any other plants, would suggest appease-mint
- a good old strat: sbr, TP (Turkey-pult), peavine or pyrevine and arma-mint
- a variant: TG, sbr, enforce-mint, and a vine
- BB, peavine, appease-mint, any other plant.
- Sbr, 3P, peavine and TG.
- pokra, sbr, spear-mint, Boomberry.
Note: - Quite easy lvl, due to the low number of zombies and the lack of strong/dangerous zombies - Any long range attacker is viable: pokra, TG, wasabi whip, as long as you pick the mint with it if it is low lvl.
P.S: - Great PP event with 2 hard lvls (lvl 2 and 3) for the best plant - Best lvl to farm perks: lvl 4 by far and maybe lvl 5. Lvl 1 is way too slow given the huge amount of sun needed, and lvl 2 and 3 are pretty random. - To check past and upcoming PP lvls and events &Arena tournaments: https://docs.google.com/spreadsheets/d/15D_4dtXg9RZel3BJX__4hmfGgVPVc3cq/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Come join our PvZ 2 Discord server: https://discord.gg/umpmPTcag - I'll see you next week for PP week 308 featuring one quite unique fire plant that can shoot fire tornadoes that bring zombies back to square one: Inferno
r/PlantsVSZombies • u/EA_Pedro • 5d ago
PvZ3 PvZ3 State of the Lawn - Title Update 2.0 (TU2.0)

Greetings, Lawn Defenders!
Title Update 2.0 is officially live on the lawn, bringing a massive array of core gameplay overhauls, visual redesigns, and brand-new competitive events to Neighborville. This update is all about deepening your tactical options, giving you more active control over battle pacing, and celebrating your strategic triumphs.
Let's take a look at everything changing in your neighborhood.
What’s New in Title Update 2.0 🌱
Dynamic Battle Conditions

The lawn itself is now an active participant in your tactical planning. We are introducing elemental Conditions to add a deep layer of counter-play to both plants and zombies. Zombies can walk onto the lawn with an active Condition, or they can obtain one mid-battle by traversing environmental tiles on the board.
- 💧 Soaked: Zombies become Soaked when they step into water. These units take extra damage from electric plants like Zaptail or Lightning Reed.
- 🧀 Cheesed: Shambling through molten cheese covers zombies in bubbling cheese-globules, leaving them weak against cold damage from your ice plants.
- 🟢 Slimed: Walking through slime coats zombies in a green residue, leaving them highly vulnerable to corrosive acid damage.
Units can only have one active Condition at a time. If a Soaked zombie walks through slime, its status will be replaced. This system requires you to adapt your strategy on the fly as the board state shifts.
A More Responsive Wave System

Dr. Zomboss is also getting more organized, introducing custom Wave Formations. Instead of semi-random spawning, you will face pre-determined attack shapes like V-formations or flank attacks. This system allows us to set up adventure levels much more intentionally as puzzles, and we have re-tuned Adventure Levels 1 through 50 to use this new logic.
Log Booster

Combat Readability
We are adding a few visual options to make combat easier to follow.
- Damage Numbers: New players will have this turned on by default, and if you’re a veteran lawn defender, you can turn these on in the Pause Menu to see exactly how much damage your plants are doing.
- Battle Readability: Clearer healing values, resistance indicators, and active status icons help make complex battles easier to understand.
- Visual Feedback: Now when damage is dealt, you will be able to clearly see Crit and Dud hits thanks to clearer animations.
Two All-New Events 🗓️
Cards of Chaos 🃏

In the Cards of Chaos event, you will use a pre-selected roster of plants to take on wave after wave of zombies. After every wave, you will choose from cards that grant powerful perks, introduce dangerous hazards, or unleash chaotic effects across the lawn. Crazy Dave and Zomboss tried to settle on the rules of engagement for this, but seem to have lost the original and didn’t make any copies. This means that each run will be a bit different from one another. Completing goals in this event rewards you with the exclusive Controlled Chaos sticker set.
Disco Dance Marathon 🪩

Help Crazy Dave out-dance the infamous Disco Zombie in a series of rhythm-fueled lawn battles. Keep your footing, build a consecutive winning streak, and claim rewards on the event leaderboard. Pushing your streak further across these disco-themed battles will earn you better prizes.
Redesigned Menus and Systems
- The Almanac

The Almanac has been restructured to help you plan your collection and merge pathways much more easily.
- Redesigned Cards

Larger cards contain clearer damage types, keywords, and gameplay definitions.
- Plant Family Tree

View every plant in the game and map out your ultimate merge combinations before planting. You can see exactly what merges your plants came from and where their family line leads. You can access the Family Tree from your Almanac or the pre-battle screen under the “Merges” tab.
- Dedicated Sticker Book
Stickers are now in their own space outside of the Almanac to make navigation cleaner.
Pre-Battle and Post-Battle Screens
We have refreshed the screens before and after combat to help you make better tactical decisions.
- Pre-Battle Screen

See which zombies and hazards are in each battle, view recommended plant setups, reference the Conditions infographic, and use the mini-map to look ahead at challenges, rewards, and star gates before you start battle.
- Post-Battle Win Screen

Celebrate your victory, check your star score, view earned rewards, or restart the level directly from the Win Screen.
Zen Garden
- Direct Access: Open the Almanac directly from plant detail panels in your Zen Garden.
- Skip Odd Jobs: Skip the Odd Jobs mini-games while securing reduced planting resources. Mo’ took their cut for helping you out.
- Layout Updates: Cleaned up grids and resolved visual timer bugs.
Dave's Test Kitchen

With TU2.0 we’re testing two new things that will help us understand the best way to implement these new additions to the game:
Ad-Free Option Test
We want to give players more choices in how they experience the game. In Germany, we are running a small, localized test to see how players feel about an option to bypass video ads entirely while still claiming their regular daily placement rewards. We are testing different versions of this to understand what works best before we make any decisions about bringing it to other countries.
Cards of Chaos Unlock Test
We are also experimenting with the best time to introduce new events so that new players do not feel overwhelmed. For this test, some players will see the new Cards of Chaos event become available after completing Adventure Level 5, while others will unlock it after completing Adventure Level 15. This will help us find the perfect balance so that everyone can enjoy these challenges at the right pace.
Changes & Fixes ⚒️
Our neighborhood maintenance crew has completed a thorough sweep of the lawn. Here are the active fixes in this update.
Hotfix changes:
- Fix: Health values for the following Zombies have been tuned to the intended values
- Fon-Doom: 21,147 -> 7,026
- Slipping Imp: 15,328 -> 3,832
- Volleyball Zombie: 32,425 -> 5,387
- Fix: Pine Needler was dealing 70 damage at max level, but it's been changed to the intended 60.
- Fix: Slimed Zombies have found the fire within them and no longer get chilled by Pea-gloo and Snow Conifer.
- Fix: Imp Zombie’s missing hand in the Almanac has been found. It was apparently stuck in their shirt and they needed some help getting it out.
Main update changes:
Gameplay 🎮
- Fix: Ice plants now correctly apply Chill and Freeze based on target conditions.
- Fix: Parasol Zombie’s umbrella has been patched up so it can now protect nearby units from rain.
- Fix: Sun-producing plants now behave correctly in light and darkness.
- Fix: Tangle Kelp is now correctly recommended for battles involving water.
- Fix: Plants that attack from a distance now correctly target zombies in affected positions.
- Fix: The Plants have promised that Lightning attacks will stop chaining through an entire lane and will only hit intended adjacent targets.
- Fix: Plants that attack from a distance now correctly target zombies in affected positions.
Art and Animation 🖼️
- Fix: Pine Needler has been watered and scaled to its proper size when planted.
- Fix: Tingling-pult water spawn animation has been cleaned up to prevent land roots from showing in the pool.
- Fix: Water and puddle visuals now correctly match the actual battlefield layout.
UI, UX, and Systems 📱
- Fix: Magma Zombie recommendations now display correctly.
- Fix: Zen Garden plant details now open correctly when tapping a plant in your garden.
- Fix: Zen Garden harvest interactions now work correctly.
- Fix: Zen Garden plant timers now display the correct information.
- Fix: Removed Gnomes (once again).
- Fix: Various Dark and Light Tile issues have been corrected.
- Fix: Light Tiles now correctly support multiple charges where applicable.
- Fix: Plant and Zombie stats have been corrected across affected levels.
- Fix: Multiple UI, animation, audio, VFX, and localized text issues have been corrected throughout the game.
- Fix: Various crashes, freezes, softlocks, loading issues, and stability problems across supported Android and iOS devices.
With Title Update 2.0, we are also welcoming our German friends to the neighborhood. If you are from Germany, expect to see PvZ3: Evolved show up on your app stores on Wednesday, October 14th, from 9 AM PT. And we’re looking forward to welcoming more regions in the future. In the meantime, if you find any bugs on your lawn, our Known Issues list and forums are the best places to let us know. And be sure to keep an eye on our social channels for more updates.
See you on the lawn! 🌱
r/PlantsVSZombies • u/Additional-Chip-9000 • 1h ago
PvZ1 Meme "I hate pvz replanted" MFS when popcap adds a solar flare costume in replanted for Halloween:
I wish they update replanted this halloween
r/PlantsVSZombies • u/The_Dome1 • 18h ago
PvZ2 Meme Peashooter Sunflower Repeater Twin Sunflower REREPEATER and TWIN TWIN SUNFLOWER
r/PlantsVSZombies • u/DragonfruitDude7114 • 12h ago
PvZ2 Image Gatling Pea Is Bald!
He's bald!
r/PlantsVSZombies • u/ReasonableAdvert • 10h ago
PvZ In General Some neat concept art from AlienxYOUTUBE's interview with Dax Godine
Dax Godine was a concept artist for the pvz shooters and projecthot tub. Highly recommend watching the interview if you're interested in some of the behind the scenes aspects of the franchise.
r/PlantsVSZombies • u/professorbrainrot • 18h ago
Art Happy 10th Birthday, PvZ Heroes
I love ya forever no matter what anyone says
Audio - https://youtu.be/L7-c-LbNq9I
r/PlantsVSZombies • u/sinnytear • 17h ago
PvZ1 How come the marigolds are not giving me coins?
TIA
r/PlantsVSZombies • u/InstructionNormal733 • 13h ago
Art I redraw Peashooter PVZ 3
Honestly, ever since the first prototype up through PvZ 3 Evolved, I have always felt—and still feel—that the Peashooter and his fusions are among the ugliest plants in PvZ 3. That is why I’ve created a redesign that stays true to the PvZ 2 aesthetic while adopting the PvZ 3 art style.
r/PlantsVSZombies • u/Drawdoom7 • 11h ago
PvZ3 Discussion What if Plantern and Ghost Pepper had fusions in PvZ3?
Since the PvZ3 devs stated they wanted to give fusions to Lily Pad, I figured they could do the same with these 2.
I know PvZ3 posts get almost no traction here, but I'd rather get some answers than none.
Side note: I meant fusions for them in general, not just a fusion with each other.
r/PlantsVSZombies • u/Dont_kick_the_door • 18h ago
Art He doesn't need a costume.
r/PlantsVSZombies • u/BioBoi2002 • 21h ago
PvZH Image Happy 10th year anniversary to PvZ Heroes
And yet we still can't get set 5
r/PlantsVSZombies • u/StarPhoebe • 7h ago
Art Awsome gay boyfriends ( and the evil homophobic brother )
I don't ship crazyboss but I like the idea of dave and zomboss dating in highschool
r/PlantsVSZombies • u/Opening_Sample_5917 • 11h ago
PvZ2 Discussion everyone knows about gardendless but what are your opinions on pvz universe ?
r/PlantsVSZombies • u/420MillionPuppers • 4h ago
PvZH Meme Half baked meme, fresh out of the oven, raw center burnt crust.
galleryr/PlantsVSZombies • u/Sunny1560 • 2h ago
Art Does anyone know what happens to Magent-shroom?
r/PlantsVSZombies • u/Expensive_Big_7475 • 4h ago
Art Plants vs Zombies MC Skin | What do we think??
r/PlantsVSZombies • u/That_one_guy-n • 10h ago
General Who is this bum?
What does bro think he is?
r/PlantsVSZombies • u/OnderGok • 20h ago