r/mariorabbids • • Mar 02 '23

Mario + Rabbids Sparks of Hope: The Tower of Doooom Launch Trailer

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29 Upvotes

r/mariorabbids • • Mar 02 '23

Mario + Rabbids Sparks of Hope Free Demo and First DLC, The Tower of Doooom, Available Now

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32 Upvotes

r/mariorabbids • • 11h ago

Sparks of Hope 100% No Damage Tier List (Characters and Sparks)

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23 Upvotes

I decided to replay Sparks of Hope for the first time this summer and wanted to challenge myself to make the game more interesting strategy-wise. So I settled to complete every single battle (including side quests) in base game, The Last Spark Hunter and the Rayman DLC on normal difficulty without losing a single HP. And I am happy to say, the challenge was successful! I saw that some of y'all have been discussing tiers recently so I thought I would contribute with what I learnt in that journey, if some mad lad ever wants to attempt this on hard difficulty or if you simply want to get better at the game.

I am not trying this on Kingdom Battle since you actually have to take some damage to complete the game at 100%, either by Rabbid Kong, bosses equipped with the Rocket or by the Sherbet Smashers you have to bait to bounce you to some areas you must reach. The smaller maps and the RNG would make it hell anyway.

General advice

Now, your gameplay changes a little bit since you cannot take any damage. What Edge said about being toast if you rush Daphne blindly... applies to most of the battles you cannot complete in one turn (which you should try first!). Many of your first turns are gonna be spent by positioning yourself nicely to better attack on the second turn and cleaning your surroundings from anything that can hurt you. You do less but you do it better. The battle where you find yourself fighting some Lone Wolves to unlock Ethering or the giant enemy boss fights are a good exemple of this. You also skip a lot more turns to get enemies to come closer, making them more vulnerable when you eventually decide to attack. That also helps with the cooldown on your Sparks and Techniques.

Investing in your movement skill tree early is almost always a good choice. This will allow you to get more things done on your first turn. Exhaust, Team Barrier, Steely Stare and Ennui are also nice to upgrade early, and weapons can wait. The HP branch on the left is also useless so you can fortunately spare some skill prisms on that.

Even if I sometimes reset a few times to explore the ways to make the most out of the first turn, most battles were nothing nightmare-ish. The biggest brain-scratchers however, were R. Luigi and R. Rosalina's duo mission on Terra Flora and Coup in Kanya's HQ, since these go against my advice and must be completed as fast as possible with little opportunities for retreat and stalling. Feel free to ask me questions about any battle.

On the characters

Note that this new tier list is mostly for middle, late-game and the Melodic Gardens as you unlock more ways to avoid damage than Team Barrier. On Beacon Beach and Pristine Peaks however... yeah you use Peach a lot. Compared to normal gameplay, there are now two things you must take into account, that explain most of the changes compared to the normal tier list: crowd management and retreat opportunities. The best characters are the ones capable to keep enemies at bay and not find themselves in awkward positions while doing so.

Because of that, S Tier Characters to avoid taking any damage are easily Luigi, Edge and Rabbid Rosalina. Steely Stare with Ghost Bullet is great for crowd management, even more so when paired with Cryobolide to stay out of range from enemies. Pair it with Vampastra, and you can slay Fieldbreakers, giant bosses and the Mecha King Bob-omb like it is nothing. And of course, a 9m landing radius after a jump is huge to advance and retreat with no worries, as well as to keep your entire team more mobile. The whole team is more mobile with Luigi.

Edge is the best character for frontline defensive maneuvers. Have her team jump off a teammate to inflict four dashes and increase your movement to either reach an area or have a way easier time getting back to cover than other characters. Pair that with Ethering and that is how you reach most areas in the game. Flying Blade and Stormblade are just nice bonuses because her movement paired with the good sparks is just THAT good. That means her gameplay does not change much from Palette Prime to the Melodic Gardens if you fully upgrade her movement branch early.

And of course, Ennui allows you to nullify or ignore many obstacles. Just like Edge, you can rush R. Rosalina to the frontline relatively safely because of the sheer amount of disruption you cause, further enhanced in the Melodic Gardens with the help of Mayhem. Everything Ennui-related is important, including the dash. Upgrade these parts of her skill tree first.

A tier - Rabbid Mario is lowered a tier from the standard gameplay because of how much jumping nerfs him for this challenge. Being the only character with no gliding or area-enhancing upgrades, he only has retreat opportunities when his huge starting movement area is available, so he cannot get TOO far. Of course, he is still great when enemies are WITHIN that area thanks to the No Limits upgrade, which you should absolutely get as soon as you have enough skill prisms.

Rabbid Luigi is great because of Exhaust, which can be stacked with other damage reduction sources like Exosphere, Exhaust Dash, Reflector and passive Spark abilities to reach 0% and make an enemy (or a whole bunch of them!) inoffensive for a turn. The only problem is that you cannot do this at all times, when enemies are out of range or spawning through portals. As usual he also slays Darkmess Eyes missions.

B tier - as I said, Peach is mostly useful in early game. I cannot count the number of times I started the game by immediately burning her two action points with Starburst and Team Barrier, and then have her do nothing for two turns except assist team jumps. She would be an obvious S-tier if we were only talking about Beacon Beach and Pristine Peaks, but as the game goes on, being a support character is not that great since you want all three characters to DO STUFF while ALSO not getting hit. Gun sucks too.

Mario I found mostly useful on survival missions in late game, where his crowd management abilities finally shine with upgraded Hero Sight and Cryobolide to stop anything that dares come through portals. Upgraded stomps and gliding also help immensely to reach areas and buttons. He is nice but niche in this game mode.

D tier is for characters that do NOT help us with our objective. Rabbid Peach is mostly useless here because her entire skill tree assumes we are going to lose HP... and we are not. Triple troll and three dashes alone are not enough to justify her inclusion on almost any mission. On the flip side, that means you can upgrade her full Spark tree branch really early to be a good support character if that is your thing. But again, supports are burdens in late game.

Covers are precious for us in this challenge and Bowser's whole shtick is to get rid of them. That's a no thanks for me, sir.

Commenting on some sparks

The most remarkable change in this tier list is that, like with Rabbid Peach, the two Sparks that assume you are going to lose HP have virtually no use. That means Pulser and Regenesis were not needed at all for this challenge. Which was scary since I found myself picking Regen a lot during my first playthrough. But hey, not using it also makes you better at the game.

Ethering, Glitter and Selfie remain solidly in S-tier "game changer", even more so than usual. Rabbid Mario did not use much else than these three in the Rayman DLC. Mayhem and Oozer Master are goated for crowd management and even work on bosses you cannot kill in one turn, so they WILL save your life with enemies like the Giant Flamin' Stooge and the giant gold pipe bosses.

Starburst is lowered a tier as he is not as needed in late game except for the fights that you want (and can) complete in one turn (Midnite, Phantom). Cryobolide is amazing with Steely Stare, Vampastra is the bane of enemies and bosses who are otherwise resistant to everything, especially when paired with Steely Stare. Cryodash and Vampdash are in here for the same reasons when paired with Edge. Do not sleep on Zephyrdash with Edge for crowd control, plus it's fun. Aquadash is a tier lower since it CAN hurt you if you dash at the wrong angle, forcing you to reset. All other Sparks have their moments but they are not going to be in your rotation most of the time. You'll know it when you need them. Vampgeddon and Berserk I did not use but I just assumed there were better options than these two for the purpose they serve.

That's it folks, I love this game and I am glad if this little guide helped you in any way!


r/mariorabbids • • 23h ago

What's your ranking on Sparks of hope character?

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33 Upvotes

r/mariorabbids • • 23h ago

How about some tier list' yapping/discussion?

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14 Upvotes

Personal list here is pretty ordered (though with some Enemies/Sparks I can certainly have some sway in one direction or the other :) Going to try and be through with explanations so uh bear with me-

CHARACTERS

S TIER

- Rabbid Rosalina

Generally the vibe I'm going to do when it comes to "how good are the character" is simply shown by how useful each of their skill tree selections are, via Movement/Weapon/Technique. And would you look at that, R.Rosa has the best of those in TWO departments and a pretty damn solid in the Movement section.

Her weapon is already one of if not the best solo damaging utilities in the game, with plenty of consistency (100% crit, no drop-offs, breaks cover, etc) and her Stasis technique is incredibly useful not only defensively (TWO turns of inaction) but offensively as well (Damage Buff on Stasis'd enemies)

Movement is pretty solid too, having Ground Prioritization is very helpful, and a dash which can Stasis is very helpful in certain scenarios (As a reminder, Ennui-Dash also carry over any looming effects in Technique)

Her Health is pretty average too, so the only relative weakness she might have is a lack of range on her weapon, and a hefty 5/4 turn cooldown for Ennui. Both are more than made up for with other Sparks, Techniques from other Allies, and just being a powerhouse all around. I love this girl

A TIER

- Peach

All around I don't think she's toooo crazy of a character, Slightly above Avg Health, Decent Movement, and a pretty eh weapon,

But having a Technique that gives full invincibility/invulnerability (even with super effects) is such a commendable technique that it bumps her all the way up here at #2.

Having up to Four on EACH character, Including Summons, Orbs that can do damage to nearby enemies, and can be applied just through the action of JUMPING on a character, gives MANY characters free passes to just. Do whatever they want (Hey remember when I talked about R.Rosa having a slight weakness of needing to be up close?)

- R.Peach

While she may not have the Technique of just saying "no" to anything enemies do, having the ONLY natural healing ability in the game is INSANELY valuable, and while she might not have the highest amount of health to compensate for it, her weapon really incentivizes staying further away (and reallly helps against covered enemies)

Emergency Heal is also very helpful in saving characters from close deaths, which can often be a tricky situation to get out of.

B TIER

- Luigi

Simply put, this guy's got a really overall good skillset. Incredible amounts of movement, one of the higher-damaging weapons, and a technique that can control situations nearly anywhere he stands (Ghost Bullet is wild!!)

Only reason he's not in a higher tier is because he doesn't have any uber-insane factors to him, and while the lower end health wouldn't SEEM like an issue, I've had too many runs where he's just gotten blasted in one hit and that can make things rough very quickly....

- Mario

It's Super-Mario, the All-Rounder, not too much to really say for this guy considering in most RPG's like this, he's the character that just passively does everything just right enough.

Having a Hero-Sight that has a 1-Turn Cooldown/Recharge on Kill, is really damn nice for unlimited offense (Esp when upgraded), but even with the buff his weapon doesn't do too insane amounts of damage. I also find Stomp way less effective and useful than it was in KB, but that might just be me

- Edge

Dash-Diva manages to do a whooooole lot, she can keep pressure on plenty of enemies nearby with Multi/Crit/Move Buffs, and her Weapon/Technique can certainly get a good crowd.

Her technique isn't...the best but it can be a decent extra chip of damage when dashing. Weapon is pretty good when upgraded, Chain-Boost always is helpful! But dashing only goes so far at the end of the day.

C TIER

- R.Mario

Okay I MIGHT get some slack for this but HEAR ME OUT

Yes, he has VERY good damage potential, and the highest health in the game...but honestly I don't think it's a lot to compensate with?

His Technique is easily the worst in the game, and while being able to upgrade his Weapon to allow Movement Post-Activation is insane, I really just find myself keeping him as a lazy tank, that really doesn't get to do a ton of saucy/high synergy actions.

He does the job, but there's really nothing special about it.

- R.Luigi

I know most probably argue he's bottom 1, which I think is valid, BUT I get massive mileage out of Exhaust...

Significantly better than it was in KB, with unbelievable range, 70% Debuffing, and a +30% DMG, (Not to mention his dash which can apply that to anyone anywhere), it's already incredibly powerful.

But, with all the Sparks/Items/Anything going on really he plenty often manages to get characters in situations where they take 0 damage...which is pretty helpful imo

But outside of that uh yeah he's got Avg health and his weapon is only really useful in Darkmess Eyes (And even then can be a bit finnicky) so uh he goes down here sorry buddy

- Bowser

OMG BOWSER IS IN THE GAME I'M SO EXCITED HE GETS A BAZOOKA????OMG

yeah and he kinda doesn't do anything unfortunatly lmao

Sure, Slightly Above AVG Health is alright, Avg Movement, and his Weapon can do a decent bit of...damage, if it crits

But DmgLand isn't really. That good, and while MechaRabbids are pretty damn fire in concept (KB Sentries my beloved) They don't really do any damage, and only really exist to just tank a bit of damage. Which as discussed already, other characters can handle that in lots of ways...

I'll be damned if I give up MechaRabbids + Barriers though, that shit's hilarious

SPARKS

S TIER

- Ethering

You turn invisible, for two turns, and no enemies will target you, and you can get a spark-refresher to potentially mitigate the only downside (cooldown)

This synergizes with every single character perfectly idk what else to tell you

- Revive

Being able to bring a character back from the dead is extremely helpful in a game like SoH, where healing can already be scarce and damage can stack up quickly. Sometimes I just kill characters at the start of a round just to give them the hefty healing that comes w/ reviving.

A TIER

- Oozer Master

The only reason this summon, which can halt enemies from attacking and using techniques, isn't in S tier, is because you can't directly control it (I'm salty about so many Giant Depleter fights where my Oozy just kills me lmao)
But still insanely good to just have, even if it's just for the Damage buff lmao

- Vampastra

The best of the Shot-Sparks, mostly because there's 0 resistances that other enemies will have against this, even Giant Bosses (Which notoriously resist everything), so enjoy your consistent damage with an extra heal on top! And also a higher crit chance what

- Exosphere

Defense buff, which can last for two turns, -55% Damage (Stack this w/Exhaust for 0 Damage), providing a generally welcome passive buff that can really clutch out some fatal blows.

- Regenesis

Healing!!!! Not only is it Healing over multiple turns (40% for 3 turns, 120 total) but the Passive also grants you MORE health!! yippie!!!

- Starburst

Favorite candy wait no we're talking about the damage buff guy uh yeah it gives you MORE DAMAGE!!! and MORE physical resist as a Passive, so another all around welcome thing to throw out!

- Glitter

Control the battle field, get everyone in one spot, allowing several characters to use Weapons/Techniques to their advantage (Exhaust, Stasis, The Dukes), plus a damage buff!

- Reflector

Damage Buff on the passive is already justification enough, but being able to use this in Synergy with any Defensive Technique (Exhaust, Barriers, even Exosphere), which doesn't mitigate the damage values, can make realllllly valuable counters in situations where you need to take the blow. I love using this against Giant Magnafowls :)

B TIER

- Screech

Glitter but opposite, Go away instead of come close, and Crit instead of DMG Buff, but still an overall useful ability, just slightly more unpredictable

- Wildclaw Master

Meatshield, my beloved, is basically that. Does decent damage, good for taking a hit or two, and outside of that nothing wild (haha) but still a welcome addition to the spark roster if avaliable

- Aquanox/quake

Splash being able to be applied over MULTIPLE hits is insane, being able to ping-pong enemies all around with the entire team is hilarious and incredibly effective. If it wasn't for some enemies having resistances to this, I'd have put these in A-Tier.

- Zephyrquake

Gust burst, eh damage, but an incredibly good battlefield disruptor that can setup for plenty of good follow ups. Assuming the enemies arn't resistant.

- Cryogeddon

I'm not the biggest fan of the 'geddon sparks, with slightly unreliable damage/destroying cover, but being able to frostbite a group of enemies is pretty valuable so I'll give this one a decent bit of attention

- Gargantu-Fan

Health Buff, Decent Damage, and Launching capabilities, super valuable, just wish it didn't destroy cover (My main positive on the 'quake Sparks)

C TIER

- Zephystar

Gust is pretty valuable from a distance/with sight-techniques, and not a tonnnn of enemies have hard resistances to it, so it's a pretty decent "get off me" tool, but not fool-proof

- Cryobolide

The above, just w/ Frostbite, so a little less valuable but still does the job at stopping enemies

- Toxiquake

Not the biggest ooze fan (spreading to allies, looking at you OozerMaster), but it doesn't have many natural resisting enemies, and it's a consistent damage output w/o destorying cover, so it gets a thumbs up here

- Scoper Master

I'd defo prefer it to be a Lone Wolf, but it does okay damage and breaks cover good...when it actually follows me and doesn't stay at the back of the map Post Turn-1. Crit buff is nice though

- Toxicomet

Toxiquake but as an attack, most enemies don't have natural resistances to it, but still not the best shot-spark to have on hand

- Electrogeddon/Electroid

Shock is alright honestly, but requiring groups of damage to really get utility out of it (and usually not even a bunch of extra damage, mostly just chip-kills) kinda stinks. But being able to nuke Riptides is very fun

- Aqua/Vamp/Zephyrdash

I don't. really care for the Dash-Sparks, the only time I consider using them is with Edge (Bc her Dash game is insane) but otherwise I'd rather just put a Shot-Spark on. More damage, more consistently, not having to worry about actually moving in for it too.

- Pyrogeddon/Pyrostar

It's fire. 50/50 on it being a pretty alright usage or absolutely ruining your entire strategy. Pretty good damage though!

D TIER

- Squashette Master

Low damage output, gust (which a lot of enemies end up resisting), and the few that don't get burst away into an unpredictable spot (which can be mitigated with., your own gust), and not a decent passive...sorry you're Meatshield Jr now

- Electrodash

Because when you have a group of enemies nearby (which would be the only use) the best option is to use an AP and dash into them for 2 damage

(i'm not doing that)

ENEMIES (Powerful to not)

#^@%$&$*@^#@^$

- Oozers

Who in their right god given mind thought it was a good idea to give us an enemy that can use a technique that entire prevents us from using weapons, or another technique that prevents us from using ANYTHING ELSE (outside of moving ig

God have mercy on your soul if two of these goobers walk up to you.

A TIER

- Magnafowl

The biggest battlefield-disruptor in the game, being able to magnet in your party, and already doing Wildclaw damage is pretty damn brutal, but considering it'll likely not be the last enemy that attacks, you're probably going to get setup for bundles more damage.

At least you don't have to worry about Hot Persuit though

- Magikoopas

These guys PMO with their high damage output, which is a burst shot, and having a damage buff which usually results in biiiig problems. Also why did they give them Giant Enemy amounts of resistances wth

- Lone Wolves/Scopers

I'll personally vouch that Evil-Sight is always going to be a threat, and that'll give it the slight edge on Scopers, though the later does a pretty good job at getting rid of cover/doing damage with the double hit. They've also got hella movement so it can be hard to deal with them.

- Riptide

Hot Pursuit > Berserker Fury makes a realllly deadly combo. You've got to work around these guys a lot even if they're not overall dangerous, attacking the wrong way will get your character Splash'd, and that's only if they manage to survive whatever massive buff you got them through attacking. ALSO WHY DO THEY GET SO MUCH HEALTH

- Medicians

Healing and Barriers, two incredibly good techniques on our party members, now being used for the enemy...hate it when they show up in Giant Battles. 25% Heal btw

B TIER

- Ghostly Walkers

Being able to ignore sight-techniques is pretty powerful, and having a close-range gust burst makes them pretty difficult to deal with from most angles. But honestly if you keep a decent distance you can pick them off pretty easily...frostbite weakness really shuts their gameplan down as well.

- Wildclaw

The all-round good SMASHER, one that's not too difficult to deal with but one you still need to make sure doesn't sneak up on you. Splash Weakness is very funny lmao

- Depleter

These guys just honestly do a hefty chunk of damage and that's really their only positive, hard to take them down esp w/ Counterblow, but you can take them down real easy if you catch them on an off turn.

- Sea/Flamin' Stooge

Both are very good at disrupting the battlefield, only reason Sea is a bit higher is bc it can actually do dashes, which apply splash on their own, usually getting a 1-2 combo of Dash>Shot. They're just lil' guys though so just blast them

- Spellraiser

More annoying than anything, summoning extra stooges can just make approaches a little more difficult, but they're pretty easy to pick off on their own.

- Deep Freeze

The Wildclaw gameplan is already to keep a distance, so as long as you don't let this guy frostbite you (2nd lowest HP of the 'claw family) you really don't have anything to worry about, and even if they do, you're probably not going to be threatened till the following turn.

- Armored Goombas

Something you have to directly dash to deal with can be a little annoying, and ow god jesus why did you do so much fucking damage to me get out of here

but it is a goomba

C TIER

- Squashette/Squasher

Personal favorite enemy design of the game, but they really just slowly walk up and stomp on you (or in Sqhashette case, gust), so just shoot them before they get near. they also die very fast

- Stooge

Grunt. Yeah idk what else to really explain they're here

- Goomba

Honestly if these guys stack up (Giant Magikoopa) they can do damage but they're so weak to just about everything in the game that you really shouldn't ever be fully threatened by them

- Bob-ombs

Why arn't they in the Tower of Doom they're so fun to hit and blow up everything with :(

-

oh hey i yapped for a while uh i like this game okay lmk what you think :)


r/mariorabbids • • 2d ago

Bwawario and Bwawaluigi

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27 Upvotes

Bwawario is inspired by Wawario and Bwario. and Bwawaluigi is inspired by Wawaluigi and Bwaluigi. Bwawario has a red visor. his weapon is a blaster with a yellow pipe. Bwawaluigi has glasses. he has a sniper rifle with a blue pipe. Bwawario and Bwawaluigi can team up with Bwario and Bwaluigi to fight Mario and the heroes.


r/mariorabbids • • 3d ago

Discovery: the Lava Queen acts the way she does because she is “hot” and “horny”

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80 Upvotes

She uses fire effects and is the LAVA Queen, so she is hot. Her armor is horned so she is horny. This is stupid and hilarious.


r/mariorabbids • • 3d ago

I have a problem

15 Upvotes

I pressed A at the same time I got the last coin that open the chest, and I got softblock, when I exited and re-entered the game I got the reward, but the cannon didn't disappear. Is there a way a can get rid of this cannon?


r/mariorabbids • • 6d ago

Finally playing Sparks of Hope and it might be my new favorite Mario RPG of all time.

60 Upvotes

Im 34, I grew up with games like Paper Mario, Paper Mario TTYD, and Mario and Luigi: Superstar Saga, etc. Ive played several games from both series and was a massive fan. TTYD in particular is among my favorite games of all time.

It's no secret that both series' went downhill. With Paper Mario this happened at Sticker Star, and I didnt keep up as well with the M&L series AS well but its my understanding this descent started at Dream Team. But thay discourse has been hashed to death. The point is I'd lost faith though in the Mario RPGs. Until Kingdom Battle.

Ubisoft is another company I dont have a whole ton of faith in but I tried out Kingdom Battle and loved it. While light on the RPG side of things, it was fun. And silly. And off the cuff. I was never a Rabbids girl, but they fit weirdly well into Mario's world and afforded it what every Mario RPG needs: a dose of originality. This of course was aided by Peach being relegated to the tank class with a shotgun instead of being either A: a backline healer or B: kidnapped by Bowser. So when Sparks of Hope was announced I was excited and I heard rave reviews about it. Unfortunately, it came out around the time I lost my job and so I wasn't able to afford it at the time or for quite a while.

Recently though I caught the Gold edition on sale for 7 bucks. I just finished Palette Prime and WOW this game is amazing. I was excited for it, and I heard it was good, but what I wasn't expecting was for it to expand on the original so much it legitimately makes Kingdom Battle look like a tech demo.

The characters' playstyles are more diverse. Movement is more fluid and intricate. The worlds are a lot bigger, less linear, and more fun to explore. There's a story now that isnt just hinging itself on the premise alone. The RPG mechanics have been expanded significantly to allow a lot deeper character customization and building. The list goes on.

The enemies are more diverse. The mission goals are more diverse. The maps are more expansive and interesting in design. The Rabbid characters speak now and are voiced, so they have personality. Its so peak.

Also the writing is way better, wittier, and funnier. I actually have laughed out loud several times, which I never did in the first game.

I dont know if it'll end up surpassing Thousand Year Door for me or not yet but its genuinely amazing and if it doesnt it'll probably end up being a very close second.


r/mariorabbids • • 7d ago

How do I get this chest in Spooky Trails?

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15 Upvotes

I've already opened the gate, but I don't know how to get this chest behind the clocktower. Do I have to beat the world first and then come back?


r/mariorabbids • • 12d ago

Lucky glitch in KB?

20 Upvotes

Has anyone seen this before, if yes could you explain why this happens?


r/mariorabbids • • 12d ago

Old drawing I made

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8 Upvotes

Rabbid Luigi from the pits of hell


r/mariorabbids • • 14d ago

SIB ?

5 Upvotes

Think about getting Mario+ rabbits spark of hope. They have the Gold edition for 8.99! I don’t know a lot about the game. I seen that you can make the game easy ? Is that true ? What are the pros and cons of the game. What are some tips ?


r/mariorabbids • • 15d ago

Do you want a third Mario+Rabbids title on NS2?

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177 Upvotes

r/mariorabbids • • 15d ago

Barrendale Mesa glitch

13 Upvotes

I’m playing through SOH for the second time and Im currently solving the crane puzzles. I can’t remember exactly but last time I played I saved near the top of the crane. When I came back to the game today I respawned floating in the air with some buggy physics behavior. I just found it funny.


r/mariorabbids • • 15d ago

That stupid fucking Quantum Leap bug is being a bitch

5 Upvotes

I have the default character and default weapons, but even if I try to lose the battle intentionally, it seems like it's the bug is movement based instead of damage based. Does anyone have any other ideas?


r/mariorabbids • • 15d ago

Sparks of Hope is SO disappointing

1 Upvotes

I had played KB more than 5 years ago (before selling my switch) and loved it, so when i bought the switch 2 I knew the first game to play was Kingdom Battle. I loved it again, 100% the main game and the dlc. So when I heard there was a sequel, I got so hype and started investigating if ir was any good. Everyone said it was better than the first so I bought it. It was SO disappointing. The combat is so boring and easy. Most fights its not even about winning, its how can I end the fight in the first turn, something you can achieve with minimal thinking. Despite the voice acting, open world and better story, the atractiveness for me was the battles (its a game after all) so I am quite sad it turned out to be such a bore


r/mariorabbids • • 16d ago

I call it the green bug

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8 Upvotes

"Did rabbit Luigi spill chili on the orbital controls again?"

Also yes I know these visual bugs have been in the game for like since the game came out.


r/mariorabbids • • 17d ago

Nintendo Caring

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112 Upvotes

They remembered the two goats of the switch.


r/mariorabbids • • 20d ago

Giving Luigi some really good vantage

29 Upvotes

r/mariorabbids • • 21d ago

Mario + Rabbids, worth it? which to get?

12 Upvotes

Which of the two is worth it? Also, any DLC I should get that's a must, or just the base game is enough. Never played a game of this genre before, but they are both on sale and I might just give them a try.

Everyone seems really split on which one to get and that's really confusing me lol


r/mariorabbids • • 22d ago

mario + rabbids sparks of hope sounds?

2 Upvotes

I want sounds from Mario + Rabbids Sparks of Hope.


r/mariorabbids • • 22d ago

Kind of Disappointed in Sparks of Hope

0 Upvotes

Let me start by saying I loved KB. I played through it like 3 times and I think the only thing I never completed was the very last "extreme" battle.

So far, I am in World 2 of SoH and I am disappointed in the Sparks mechanic. A part of why I enjoyed KB so much was the extensive skill tree, the turn based battles and the different weapons each hero had. For example, with the rolling bomb thingy you could trigger hero vision from the enemies and “outplay” them.

I miss this kind of variety. You only have one weapon for each hero and being able to wear Sparks doesn’t really make it better. The status effects being tied to activating sparks is also not my favourite thing, since you can only activate two things and thus must decide between your special and the spark. The skill tree also doesn’t feel as rewarding and good.

I also liked the way you had to move in KB. You had to plan everything in advance and then could watch your strategy unfold. Now everyone is moving at the same time. I think it takes away from the turn-based gameplay. I also remember, that in KB friendly fire existed, but I’m not too sure, since it has been a while since I played.

So, I just wanted to get this of my chest, since I was looking forward to playing, but I don’t have a huge hammer anymore for mario rabbid : (

Obviously, these are just a couple of small things and I’m still having a lot of fun 100% the game, just little annoyances and wanted to see, If you guys feel the same.

Edit: Just remembered I miss the challenge of completing each fight with all heroes alive and with a maximum number of turns.


r/mariorabbids • • 24d ago

Never played any tactical strategy game, but I love Mario games and both games are very cheap right now, at least where I live. Do you think I might find them too hard or frustrating, or I still could enjoy them?

19 Upvotes

I am considering buting them, because many people say they're good, but I am new to this kind of games, so I am worried about maybe not getting used to them.


r/mariorabbids • • 24d ago

Where’s that last planet coin?!

16 Upvotes

I’m trying to 100% the Melodic Gardens but I have no idea where the last planet coin is at, I’ve done all the quests to get planet coins, but I don’t know where the last one is.

Update: Found it.