r/wargame • • May 10 '26

Online Armory Tool

21 Upvotes

https://fmdostoyevskiy.github.io/wgrd-toolbox/

The armory tool except in browser format with clean UI. This is such a godsend


r/wargame • • Sep 01 '26

Other WGRD Mod Manager | Announcement | An easy way to play with mods

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31 Upvotes

Download (upd, resolved), put in wargame folder, open, click install patcher, and click install on the mod you want to play. Does not affect game installation, so can easily be switched between.
Releasing with 2 mods,
Classic Asia In Conflict from Shawn and his team at https://discord.gg/uzKGtYYkBd
And mod i from now on will be using to demonstrate some obscure game capabilities, which will be released as separate announcement.

Main repository. As with toolkit, main support can be found here https://discord.gg/tMDWaBqSsu


r/wargame • • 19h ago

Other Mayhem | Out now

76 Upvotes

I couldn't stop myself adding unrelated phonk for drone hits.

Either way, available now in the mod manager, under name Mayhem.

COMPATIBLE with multiplayer, assumed all sides have same mod. May have bugs, but is working stable.

Yes, those are fully controllable units in the game.
No, those are not just remodelling of helicopters or missiles.

Adds FPV squad to almost every country + Recon UAV squad


r/wargame • • 1d ago

Discussion 3 Days to Kiev [Alpha1] is available for download. FPV drones, custom map, airfield system and more!

146 Upvotes

Hey yall, after much excitement over my initial announcement, i rushed to make a playable early preview available to the subreddit.

Download here: https://shimon-systems.vercel.app/projects/three-days-to-kiev

There are three zips in there. One for windows, one for mac and one that contains the dev logs for this mod, in case you wanna pickup where i left off.

Please please let me know if anything doesn't go as expected for you.

-------

3 Days to Kiev is a new mod for Wargame: Red Dragon (Steam, Mac + Windows), alpha v1

This mod turns Wargame: Red Dragon into a modern Ukraine–Russia war game. Its centrepiece is a new 10v10 map: the city of Stalnohirsk in eastern Ukraine, with a dense European city, outskirts, woods and fields.

What's in it TODAY

- New Ukraine and Russia decks with new units
- FPV kamikaze drones (quadcopter model), recon drones and electronic warfare
- Reworked destruction, new sounds, more varied European buildings
- Working airfields: planes fly home, land, taxi to a stand and get refuelled and rearmed by the airfield depot.
On the ground they can be hit; they take off from the stand for the next sortie.
- Start placement: the FOB, the airfield depot and the ground crew are deployed for you, AI included
- About 3x plane fuel, faster turnaround with the stock rearm bar

How it was made
Built from scratch with custom tools: a procedural map generator, data-pack builders, and program patches for the
game's own code, reverse-engineered on both platforms, with every change verified in emulation before shipping.

Install
One-click installers for Mac and Windows. They find the game through Steam, back up everything they change,
check every file and uninstall cleanly. Made for the current Steam version.

Status
Alpha. Played on Mac; the Windows build is checked offline, not yet played. For skirmish and private lobbies
where everyone has the mod. Not for public or ranked games.

----------

THE CAMPAIGN (in development) — four chapters of the full-scale invasion, 2022–2024

The arc: shock → siege → attrition → reversal. Each chapter is a different kind of fight
and shows a different part of the mod.

CHAPTER 1 — HOSTOMEL (February 2022)
The opening hours. Russian airborne troops come in by helicopter to seize Antonov Airport
north of Kyiv. Small Ukrainian National Guard and territorial units hold on, then counter-attack
with artillery and armour to deny the runway to the transport planes.
Short ranges, air assault, air defence, a fight for an airfield.

CHAPTER 2 — MARIUPOL (February–May 2022)
Encirclement and siege. The port city is cut off and fought for block by block, down to the
steelworks as the last stronghold. The defenders get no resupply, and every loss counts.
Dense city fighting, heavy destruction, supply running out.

CHAPTER 3 — THE MEATGRINDER IN THE EAST (2022–2023)
The big eastern front around the fictional city of Stalnohirsk: a 44 km front, trench lines,
waves of assault infantry in light trucks, massed old artillery and the first FPV drones.
Attrition warfare. This is the Meatgrinder map that is playable today.

CHAPTER 4 — THE BORDER (2023–2024)
The tables turn: Ukraine attacks across the border. Fast mechanised columns, long drives,
thin lines of conscripts and border guards, drones and electronic warfare everywhere.
A race for depth against the clock.

Across the chapters, the decks evolve: 2022 Soviet-era kit with Javelin, NLAW and Stinger;
2023 Wagner and artillery mass; 2024 Western armour and drones everywhere.
Hostomel and Mariupol are real places. The eastern front and the border chapter are generic renditions.


r/wargame • • 2d ago

Cold War Game I'm building a mod called 3 Days to Kiev and this is my progress so far. New maps, custom factions and a campaign story

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477 Upvotes

You've seen the clips this month. Skate 3 running inside Modern Warfare 2. Mario Kart in Call of Duty Zombies. Spider-Man swinging through Batman's Gotham. Old games are getting cracked open, decompiled and rebuilt by people working with AI, and the results are wild.

I watched all of it and thought about the game I actually love.

Wargame: Red Dragon has had the same maps since 2014. You've been able to rezone them, unlock them for 10v10 and nudge a spawn. You've never been able to make a new one. No editor, no tools, and the line for a decade has been that it will never happen.

Then I realised something. Software this vintage might be the easiest kind to crack. So on October 10th I sat down with Claude and Ghidra and tried.

The first test map loaded that night: flat ground, one road, 14 houses, three capture zones. It was ugly, and it was the first new map Red Dragon had ever loaded.

A week later, it's a 44 km donetsk meatgrinder.

Download the early alpha here: https://www.reddit.com/r/wargame/s/BpxGKb4IMm

>> How it works

It turns out the Mac version of Red Dragon shipped with its full debug symbols still inside: 312,000 function names, sitting in the binary since 2014. That's the Rosetta Stone. Every loader, every file format and every rule the engine uses to read a map could be found by name and read.

From there it was methodical. A map in this engine is about fifteen interlocking file formats: terrain mesh, heightmap, ground textures, the separate invisible ground units actually stand on, object placement, five navigation graphs (infantry, vehicles, air, boats, amphibious), capture zones, spawns and reinforcement routes. Every format got a reader and a writer. Every writer was proven by rebuilding the game's own files byte for byte before it was trusted to make anything new. All 2,659 of the game's data files now round-trip perfectly.

Then it got fun. Once you can write the files, you can generate a map: a city, a river valley, a circle, anything.

This isn't a mashup. Nothing was pasted in from another game. Every road, tree line, trench and building on this map was placed by a generator built for this game, running inside the engine Eugen wrote.

>> The mod: 3 Days to Kiev

A campaign in four chapters, following the war.

Chapter I: Hostomel. The airport assault and the woods north of Kyiv. Helicopters coming in low, air defence waiting. A historical map.

Chapter II: Mariupol. The siege. A dense port city and the steelworks. Helicopter supplies struggle to make it in. Also a historical reconstruction.

Chapter III: The Meat Grinder. The eastern front: Donetsk and Luhansk, trench lines, ruined towns, open ground and attrition. This map is playable today. It's still in the works, and I'm adding new things every day. This is more of a generic catch-all for this part of the war, not a specific place.

Chapter IV: Incursion. The cross-border raids into Russia. Ukraine on the attack.

>> What you can play right now

A 44 km front, built from scratch. It's the largest map size the game supports, packed with an industrial city of 3,300 buildings, mining towns, farm villages, trench complexes in different real-world styles, rail yards, 560 km of roads and close to 100,000 trees. Buildings are enterable, walls stop tanks, and everything can be destroyed.

Planes that land. This is the one I still can't believe works. Each side has an airbase with a 3 km runway, six parking stands and hangars. Your jets fly home, drop their gear, flare, touch down, roll out and taxi to a stand. They rearm there, then taxi back out and take off for the next sortie. While they're parked, they're on the ground and anything can shoot them. In twelve years, no Red Dragon plane has ever touched the ground. Getting there meant patching how the engine flies air units, not just editing data.

FPV drones. Both sides field FPV teams that hit like an RPG and can kill a truck full of infantry before anyone hears it. There are flying recon drones, plus electronic warfare vehicles that jam drones out of the sky.

Ukraine vs. Russia, 2022. Two new nations with full decks of about a hundred cards each. Russia brings Wagner Group infantry riding in light vans, waves of old artillery, T-64s and T-72s. Ukraine brings Soviet-era armour mixed with Western kit and drones everywhere.


r/wargame • • 2d ago

Question/Help Internal Server Error

3 Upvotes

Can’t connect to wgrd multiplayer server even though WARNO works.

Anyone know why?


r/wargame • • 5d ago

Video/Image 1 Pro Vs 2 Noobs In Wargame: Red Dragon!

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0 Upvotes

r/wargame • • 7d ago

Video/Image One of my favorite tank from the game

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400 Upvotes

It perform really well I decide to draw it


r/wargame • • 7d ago

Question/Help I feel like an idiot for being unable to figure out how to counter a 40 point vehicle

23 Upvotes

EDIT: Map was Paddy Fields, I was suffering on point Golf, the one after that highground cliff section.

Newbie, playing mostly against my friend. Me as Eastern Block, him as Blue Dragons.

What he does is set up two, three or four of those K113 TOW-2s over every long sightline and I have no idea how to approach this, they blow up everything I send at them before it even gets close enough to retaliate.

I've been mostly following this guide to playing the game... but it's been rather useless. It says infantry dominates in forests/towns and tanks dominate out in the open, but both get blown up before they can even approach within range. I've tried using ATGMs of my own, but his ATGMs simply outrange mine.

It's incredibly frustrating. I can't do anything and everything just blows up when it gets vaguely close enough, and he always places these TOWs over points with massive open sightlines and no way to approach without crossing such an open sightline. What do I even do about this? I can't even get to the "infantry forest fighting" step of the game because everything just gets TOW'd.

I tried using mortars for smoke but it did not work, there was either a TOW at an angle I didn't smoke or it just drove around the smoke cloud and blew up another tank.


r/wargame • • 11d ago

Other New nations

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54 Upvotes

r/wargame • • 12d ago

Fluff/Meme POV: Your soviet campaign starts to fall apart so you try to get more political points.

92 Upvotes

The Death of Stalin (2017)


r/wargame • • 14d ago

Question/Help Rate my encirclement

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490 Upvotes

r/wargame • • 17d ago

Deck/Deckhelp Beginner Build for Eastern Block

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17 Upvotes

So is not my first time playing it, but I most likely play Blue team. This is my also not my first time play Red, but i been having a hard time on it.

My play style is just normal, but I most use ground inf, armor and heli. I don't know how to use air and I did Read the Boolcamp, I just can't imagine how it play. So I need video example of it.

Back to the topic Deck

My problem is the Inf Armor and Air tap.


r/wargame • • 20d ago

Wargame: AirLand Battle 10v10 Server – Problem / Question for People with Hosting Experience

1 Upvotes

There is still a small but active community playing Wargame: AirLand Battle, and we have a 10v10 server that I host myself.

Unfortunately, I’m not very technically skilled. I managed to get the 10v10 server running through a lot of experimenting (and a lot of help from AI), and surprisingly, it actually runs quite stably. For example, we can play a full 60-minute Ragnarok game with 8v8 players without any problems.

However, I’ve found a very specific issue.

If you split units into individual squads and then select/command more than 99 squads in a single command, it causes a crash/disconnect for a large number of players. 99 is not limit of all player commands at same time, it is limit for single player - there can be 10 players making 98 commands at same time.

For example:

  • If you split those units into individual squads and stay at around 98 squads, everything seems to work normally.
  • But when you reach 99 or 100+ squads and issue a command to all of them at once, the game/server seems to crash In a 10-player game, this can result in around 8 players being kicked/crashing at the same time.

So it doesn't seem to be a simple performance issue or the total number of units. It appears to be related specifically to the number of individual squads being included in a single command.

My question is: does anyone here have experience with Wargame server hosting or networking and have any idea what could cause this?

Eugen well... being Eugen, they said they won’t help with it. I am hosting server on linux not wsl


r/wargame • • 25d ago

Question/Help Explain SA missiles to me.

21 Upvotes

So I get that SA means I need to be pointing at the target until the missile hits, nice, Fire and forget, I can turn around, nice.

My question is, how is it that when I use an SU-25 an SU-25T, i can just move them around and missiles seem to hit even if they don't exactly aim at the target ?
Is recon guiding the missile, is any friendly unit able to guide an SA missile, no matter if the unit didn't fire the missile ?
I don't get it....


r/wargame • • 27d ago

Discussion Opinion on cheap short range asfs?

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119 Upvotes

Hello,

Recently, I startet using the plane in the picture below a lot, and i also really like the east german MIG lazur, I think they can be a great "frontline" for your real fighters, are great helo hunters, and can also be easily sacrificed if you need to. Especially the plane below packs a serious punch.

What do you think?


r/wargame • • 29d ago

Fluff/Meme Severe skill issue on my part

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352 Upvotes

r/wargame • • 28d ago

Question/Help Bashar Discord?

0 Upvotes

I've been banned from Bashar servers. I deserved it due to teamkilling a teammate's cv after he used very undeserved fruity words to critique my gameplay.

Does anyone have a link to the Bashar discord so I can start figuring out a way back?


r/wargame • • Sep 19 '26

Question/Help Hi, New to this sub, trying to make a pick between warno, wgrd, and regiments 3

15 Upvotes

I have all 3 of them and all of their dlcs added in my steam shopping cart but the cost is just way out of my budget (100usd) so i would probably have to only keep 2 of the 3. it would be nice if someone in this community who have played all 3 can give me a recommendation on which ones to buy.


r/wargame • • Sep 13 '26

Video/Image Could "Pearl of the Orient" Have Really Happened?

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129 Upvotes

My latest video! For everyone else who played the Red Dragon campaign and wondered how it might play out in reality.


r/wargame • • Sep 10 '26

Fluff/Meme At not so long last

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261 Upvotes

I finally have them all


r/wargame • • Sep 10 '26

Red Dragon reskin Google Drive dump

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11 Upvotes

It's a little messy, possible I'm missing a few! They should all be there, all the skins from the old forums! Happy to help if you're having a hard time.

Edit: Found a couple more and updated all the zips to be a bit more organized. Forgot that the installers were mostly broken and needed to be updated post-Yugo.

If you're feeling extra lazy, I also added a packed up pre-textured RD install. Just replace the zipped "Wargame" folder within "RD Reskinned" in your WGRD directory. Attempted to keep everything woodland/green. All the aircraft skins however are high-vis, since those are my favorites. And the Soviet themed menu is installed.

Pok, Flogger, CrazyRus, etc.. They all had pretty massive packs, that much you'll have to browse yourself. Ain't no way I'm jotting down what's what in which pack.


r/wargame • • Sep 09 '26

Discussion meet the fog hacker

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7 Upvotes

hi i just ranked some game,

and i meet the fog hacker

his name is opposite, and his id is 1171410(no steam id)

and i'm very sure he is fog hacker cuz he just shooting heavy arty and smersh to my CV and his rocket and IL102 too.

it's getting harder when he get pinned and going to last minutes.

and how i can report him to Eugen? his deck name is Chinese and pings are around 800-900

i'm very pissed off to his cheating

(files are in the google drive link)


r/wargame • • Sep 08 '26

Question/Help Is there any game that plays like Wargame: Red Dragon's naval mode?

31 Upvotes

I know I'm probably an outlier but I actually kinda liked playing the naval mode of the game. I've played Sea Power and similar games but those are a touch too realistic/hardcore for me, is there any game out there that hits some kind of nice medium point between the two of those games?

Additionally I should add that I really miss the multiplayer fighting, not the balance to be sure but the gameplay of it really intrigued me.


r/wargame • • Sep 07 '26

Fluff/Meme It has to be this way

278 Upvotes