r/PlantsVSZombies • • 11h ago

PvZ2 Guide [Arena] Sour Shot – Hear me Roar (Redux)

3 Upvotes

PSA: Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version” (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.

 

Note: This is a 3 day tournament, after that will be a 4 day Boosterama tournament – an identical board, but all plants are boosted. Short tournaments have proportionally smaller tournament rewards.

 

Special streak rewards: #5 Contain-mint family piñata.

Contain-mint family (15+4 plants): Gravebuster, Spring Bean, Blover, Magnet-shroom, Lily Pad, Sap Fling, Hurrikale, Stunion, Stallia, Thyme Warp, Dazey Chain, Olive Pit, Draftodil, Buttercup, Tomb Tangler, Cran Jelly, Blast Spinner, Sour Shot, Cactalog

Note: Contain-mint “seeds” are also included in the piñata. Contain-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.

Note: Cran Jelly, Blast Spinner, Sour Shot and Cactalog are not included in the piñata.

 

Locked plant: Sour Shot - Fandom Wiki, Wiki.GG

Sun: 1300 at the start. Note: Sun drops will be adventure mode normal. A sun producer is probably necessary.

Plant Food: 3 at the start. Note: Up to 18 or 19 plant food will be available in the match from Zombies.

Time: 3:00.

 

Buffz: Contain-mint (+100%), Bombard-mint (+50%)

Bruisez: none

Ineffective: Pepper-mint (-100%)

 

Banned: Grave Buster, Blover, Hot Potato, Electric Blueberry, Bramble Bush

Zombies: Ancient Egypt (Tomb Raiser), Pirate Seas (Pirate, Conehead, Buckethead, Barrelhead, Swashbuckler, Seagull, Barrel Roller, Cannon, Gargantuar Pirate), Wild West (Prospector), ZCorp (Gargimp Legal, Consultant)

 

Starting Lawn:

Five green Power Tiles filling C4.

Five Level 10 Sour Shots pre-planted on C2 R1/3/5 and C4 R2/4

Note: If your Sour Shot is into Mastery, it will be at the level that you have it at.

 

Dinosaurs: Starting right at the beginning of the match, T.Rex’s will appear on every row on the lawn.  More T.Rex’s will come onto every row again at ~2:25. Every 8-20 seconds after that more T.Rex’s will appear.

 

Hamsterballz: At ~2:52 one Hamsterball will come onto the lawn containing a Gargimp Legal.  This will be followed at ~2:20 by two Hamsterballs, also containing Gargimp Legals. After this two Gargimp containing Hamsterballs will come onto the lawn approximately every 25 seconds.  All the Gargimp’s released will drop plant food when killed.

Note: These are the straight ahead “impact” style of Hamsterball.  They won’t be ricochetting into other rows on the lawn this time.

 

Note: All time / plant-food estimates are based on my game experiences and are entirely dependent on how quickly you’re killing the zombie waves.

 

Possible BOT Layouts:

[Sour Shot, Blast Spinner, Dazey Chain, Bud’uh Boom, Grapeshot, Gold Bloom]

[Sour Shot, Tomb Tangler, Sap Fling, Explode-o-vine, Bombegranate, Lemon Aid],

[Sour Shot, Stunion, Doom-shroom, Cherry Bomb, Gold Bloom, Blast Spinner]

 

Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.

 


Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.

 

This tournament will be very similar to the Aqua-vine tournament from March, 2026, with only difference between Buffz/Bruisez/Negations being of any significance. The structure of these tourneys is most similar to the previous Pea-vine tournaments (the last of which ran in July, 2022).  You can refer to those tourneys for strategies that could work for this one.

 

Zombie density (particularly at the end) can be quite high in this tourney. Just remember that, if you’re getting overrun, then there’s a good chance that most other players are too.  Don’t get too discouraged by that.

 

Here are the exact differences between the tourneys:

Plant/Option Sour Shot Aqua-vine Pea-vine
Buffz Contain-mint, Bombard-mint Spear-mint Contain-mint, Appease-mint
Bruisez none Winter-mint Fila-mint
Negations Pepper-mint Appease-mint none
Banned Plants Same as Aqua-vine Grave Buster, Blover, Hot Potato, Electric Blueberry, Bramble Bush Blover, Lily Pad, Tangle Kelp, Hot Potato, Gold Leaf, Thyme Warp, Perfume-shroom
Pre-planted Plants 5 Sour Shots in C3 R1/3/5 and C4 R2/4 5 Aqua-vines in C3 R1/3/5 and C4 R2/4 5 Torchwoods filling C4
Starting Sun Same as Aqua-vine 1800 1500
Dynamic Zombies Barrel Roller, Cannon, Pirate, Pirate Conehead, Seagull, Swashbuckler, Tomb Raiser and Prospector added to the set of zombies that can dynamically appear with each zombie wave. Same as Pea-vine orig.
Zombie Waves Same as Aqua-vine 12 zombie waves are defined, the last 6 of which will repeat. 40 distinct zombie waves are defined.

Here are some strategy videos by TeoGaming201:

Low Level Plants: https://www.youtube.com/watch?v=ylNHPOzZg7c

Mid Level Plants: https://www.youtube.com/watch?v=6o5IollRLWU

 

Good luck with your attempts!


r/PlantsVSZombies • • Dec 28 '25

PvZ2 Guide Penny's Pursuit week 307 featuring Electric Peel: "Electric Peel's world!"

9 Upvotes

Penny's Pursuit week 307 featuring Electric Peel:"Electric Peel's World!"

Duration: from the 28th December 2025 to the 4th January 2026

Rift event: 33

Zombies at Level 1, Level 4, Level 7.

Perks: Bass Blast, Heavy Watering, Sun Bank, Traffic Jam, Hypnotize Zombies, Mine Launcher, Boss Buster

Number of Perk lvls: 63

N.B: This event is almost a copy of PP week 43 featuring Pyre Vine back in December 2020, week 177 "Cultivating Talent" featuring Imppear in July 2023 and week 265 featuring Electrivic Peel already in March 2025 with one slight difference: the Zomboss fight changed again. It started with the Setup 1, then the Setup 3 and now with Setup 2.

LEVEL 1: Classic lvl in LC Playground

Lvl reference: #66

Objective: Survive 3 waves

Bonus objectives:
- Produce 15k sun
- Produce 30k sun + Stun Zombies 75 times
- Produce 50k sun + Stun zombies 125 times

Zombies: Lost City (basic, cone, bucket, Bugs, Excavator, Parasol, Imp, Garg), Ancient Rome (basic, cone, bucket, Shield, Medusa with Stone block)

Features: - Gold tiles from C1 to C4 on Extra-Hot + C6-C7 on Hot + C8-C9 on Mild
- Flame Tiles traps on C5 on the whole column

Max sun: 9990, 2000, 1000

Restricted plants: none

Plant food zombie: - 1 Excavator on wave 1 - 1 Conehead between waves 1 and 2 - 1 Buckethead between waves 2 and 3

Zombie Setup: - 1 Conehead - 4 Imps - 2 Bugs basic + 1 Parasol - Wave 1: 2 Excavators, 1 Bug basic, 1 Conehead, 1 LC Flag zombie - 1 Garg, 2 Coneheads, 1 Bug basic, 1 Parasol - 2 Parasols, 1 Conehead - Wave 2: 1 Excavator, 1 Parasol, 1 Bug Conehead, 1 Bug basic, 1 Conehead, 1 LC Flag zombie - 1 Excavator, 2 Coneheads, 1 Buckethead, 1 Medusa - 1 Conehead, 1 Parasol, 1 Medusa - 1 Buckethead, 1 Medusa - Last wave: 2 Gargs, 2 Medusa, 1 Excavator, 1 LC Flag zombie - 1 Garg between the 1st wave and the 2nd wave, 2 Gargs at wave 3
- 1 Medusa with Stone block at wave 2, 2 other just before wave 3 and 2 last ones on wave 3

Note: - Not a single Roman Shield zombie despite them being displayed - If you're lacking sun at the beginning of the lvl, you can use fast recharge plant and low cost (0-25 sun) to get 50 sun from Gold tiles, just plant (and dig) regularly. - Great Setup: Draftodil or Apple Mortar or Blockoli or 2x Stunion for the bonus objective. Shine Vine or Primal Sunflower + Enlighten-mint to pass the sun objective. - Best perk: Bass Blast or Heavy Watering - Bad perks: Sun Bank, Hypnotize Zombies and Mine Launcher. Sun Bank shouldn't be necessary if you plan to produce those 30k/50k sun. The 2 other perks are kinda counter-productive, hypnotizing zombies or killing them with Potato Mines won't help you to stun zombies 125 times.

LEVEL 2: Conveyor lvl

Lvl reference: #133

Objective: Survive for 3min

Bonus objectives:
- Defeat 1 Z-Mech
- Defeat 2 Z-Mech + Destroy 10 Graves
- Defeat 3 Z-Mech + Destroy 15 Graves

Zombies: ZCorp (basic, Conehead, Buckethead, Consultant), Tombraiser, All Star

General: Z-Mech

Plants given: up to 10 Electric Current, up to 5 Squash, 1 Ice Bloom, up to 3 Gumnut

Features: 5 MD Graves on C5 and on C7

Plant food zombie: lots of pf (>20)

Zombie Setup: - big groups of classic zombies (basic, Coneheads, Bucketheads) : the longer you wait, the more dangerous these groups will be - 2 or 3 Consultants with 2 or 3 All Star every 15-20s - Remember that Z-Mech can summon both Imps and Blastronauts. And apart from Squash, none of your plants can defeat those Blastronauts so be careful.

Note: - very hard lvl both to pass and to succeed bonus objectives - Electric Current is pretty weak so try to always use a pf on him. Layout: plant Electric Current on C4-L1/5 and then on C8-L1/5. Once you're pretty well suited, fill in C4-L3 and C8-L3 - Best perk: Bass Blast or Hypnotize Zombies. Bass Blast is great to push back zombies who were about to eat your Electric Currents or reach your house. Hypnotize Zombies is better: you can transform annoying zombies like Consultants or All Star (or Blastronauts) and those friendly zombies can help you destroy those Graves. - Mid perk: Boss Buster is pretty mid, if you have it at least lvl 4, it can be decent but I wouldn't count too much on it. Also even after defeating Z-Mech, you still got tremendous waves of zombies to kill and graves to destroy. But maybe it's great. - Bad perks: Traffic Jam and Mine Launcher. You might get 3s before zombies enter the lawn using Traffic Jam, but that's it, it won't have any influence on the rest of the game, cause your plants actually need zombies to be effective (Electric Current being a bit of both: need Zombies or Graves). The Mine Launcher perk isn't great, yes you'll end up defeating zombies, but unfortunately, you won't destroy Graves or kill Blastronauts or even Z-Mech (would be really different if it spawned Primal Potato Mines) - Bonus objectives are pretty hard but not impossible. It requires a bit of luck and a good synergy between Gumnut and Ice Bloom. Ice Bloom is quite a life saver and is your biggest asset to stop and defeat zombies while damaging Graves with your Electric Currents or hypnotized zombies. 15 Graves is a lot on Extra-hot, but thanks to Tombraiser, you can do it a bit faster unless Graves are spawned on C8 and then your Electric Currents are in a bad spot on C9. On the other hand, regarding Z-Mech, you need to constantly spot a Squash or 2 near him to defeat him. And if you use pf on your other Squash, you can get rid of him fast enough before he leaves. - Honestly, I really wouln't count on this lvl to farm perks, aside from the time limit, bonus objectives' success is way too randomized to make this lvl viable and farmable. Once you've succeeded it (I'd recommend you doing it on Hot first), it's better to jump straight to next lvls, or way you'd just be wasting Penny energy.

LEVEL 3: Beghouled Blitz lvl in PP Plaground

Lvl reference: #134

Objective: Perform 100 matches

Bonus objectives:
- Don't lose more than 20 plants
- Don't lose more than 15 plants + Don't spend more than 8k sun
- Don't lose more than 10 plants + Don't spend more than 7k sun

Zombies: ZCorp (basic, Conehead, Buckethead), Ancient Rome (basic, Conehead, Buckethead, Centurion, Medusa, Healer), Dark Ages (basic, King zombie, Dragon Imp), Modern Day (Brickhead, Balloon, Newspaper), Jurassic Marsh (Imp, Bully, Fossilhead)

Plants given: - At first: Kiwibeast, Pepper-pult, Sun-shroom, Nightshade - 1st upgrade: Kiwi-beast -> Endurian for 1000 sun, Pepper-pult -> Melon-pult for 2500 sun, Sun-shroom -> Moonflower for 1500 sun, Nightshade -> Shadow Peashooter for 3000 sun - 2nd upgrade: Endurian -> Murkadamia Nut for 2000 sun, Melon-pult -> Dusk Lobber for 3000 sun

Zombie Setup: - For the entire lvl: basic, Coneheads, Bucketheads - From 20 to 40 matches: King zombie + Dragon Imp - From 40 to 60 matches: Bully + Fossilhead + Imp - From 60 to 75 matches: Brickhead + Balloon + Newspaper - From 75 to 100 matches: Centurion + Medusa + Healer

Note: - pretty hard on Extra-hot given the weak plants you've got. - prioritize transforming Nightshade and Sunshroom over Kiwibeast and Pepper-pult. Kiwi-beast brings you an additional help: zombies have to attack him 3 times before killing him whereas with Endurian you only got 1 chance at it. Nightshade isn't worth it without Moonflower, cause he can't attack (and recharge himself) zombies over a 3 tiles range. - If you try to succeed bonus objectives: the "Don't lose more than X plants" may be easier to pass, you can spend all upgrades to do it and if you're fast enough to perform matches, you might struggle only a bit. On the other case, the "Don't spend more than X sun" is a bit harder even with maxed plants: Pepper-pult is pretty slow and deals very low damage. - 2 different situations depending on the lvl of your Dusk Lobber and your Shadow Peashooter: - If your Shadow Peashooter is way stronger than Dusk Lobber, consider upgrading first Sunshroom to Moonflower, and then Nightshade to Shadow Peashooter for a total of 4500 sun. You could also upgrade Pepper-pult to Melon-pult eventually for a total of 7000 sun. - If your Dusk Lobber is stronger than Shadow Peashooter, consider upgrading Sunshroom to Moonflower and at first Pepper-pult to Melon-pult. Afterwards, transform Melon-pult into Dusk Lobber, for a total of 7000 sun. In both cases, you're fine with the sun spent objective, never bypassing the limit of 7k sun. - Best perks: again Bass Blast or Hypnotize Zombies. Bass Blast will prevent zombies from eating your plants or being swallowed by Shadow Peashooter uselessly. Hypnotize Zombies is great, especially with Centurions, Brickhead, Bully or Fossilhead, ths way you can focus on performing matches and Medusa is busy trying to stone them. - Same idea that the previous lvl: once you've cleared it, play next lvls, this one isn't great to farm perks and is pretty boring if you're not a fast "matcher". Btw zombies might even eat your brains before you even got a chance at performing 75 matches.

LEVEL 4: Classic lvl in PS Playground

Lvl reference: #62

Objective: Survive 4 waves

Bonus objectives:
- Defeat 2 Zcorpions
- Defeat 3 Zcorpions + Never have more than 25 plants
- Defeaat 4 Zcorpions + Never have more than 20 plants

Zombies: Pirate Seas (basic, Conehead, Buckethead, Imp, Seagull, Barrel Roller, Swashbuckler, Pirate Captain, Cannon Imp, Pirate Garg), Ancient Rome (basic, Conehead, Buckethead, Centurion, Zcorpion, Gladiator Garg)

Features: - Planks on L1 and L5 - Raiding Party

Plant food zombie: 1 Zcorpion just after wave 3

Zombie Setup: - Raiding Party with 2 Swashbucklers on C5 - Raiding Party with 4 Swashbucklers on C5 - Wave 1: 3 Seagulls (1 on L2, L3 & L4), 1 Cannon Imp on L3, 1 Flag zombie - Raiding Party with 2 Swashbucklers on C5, 2 Zcorpions (1 on L1 & L5), 1 Imp - Wave 2: Raiding Party with 3 Swashbucklers on C5, 1 Pirate Garg, 3 Cannon Imps (1 on L2, L3 & L4), 2 Imps, 1 Conehead, 1 basic, 1 Flag zombie - 7 Seagulls (2 on L2 & L4, 3 on L3), 2 Barrel Roller (1 on L1 & L5) - Raiding Party with 10 Swashbucklers on C5, 1 Imp - Wave 3: 7 Seagulls (3 on L2 & L3, 1 on L4), 2 Cannon Imps (1 on L1, L2 & L4), 1 Imp, 1 Buckethead, 3 Coneheads, 2 basic, 1 PS Flag zombie - Raiding Party with 2x3 Swashbucklers on C5 - 2 Zcorpions, 3 Barrel Rollers, 1 Pirate Garg, 2 Bucketheads, 2 Coneheads, 3 basic, 1 Imp - Raiding Party with 6 Swashbucklers on C5 - 5 Seagulls (2 on L2 & L4, 1 on L3), 2 Pirate Captains, 1 Imp, 1 Conehead - Last wave: Raiding Party with 5 Swashbucklers on C5, 2 Gladiator Gargs, 3 basic, 4 Coneheads, 1 Barrel Roller, 3 Cannon Imps (1 on L2, L3 & L4)

Note: - kinda easy, Draftodil and Imppear make this lvl pretty farmable to get ZPS and perk upgrades. sbr is also great to defeat those Zcorpions or Gargs. - Melee plants like hbl, Pokra, TG are very useful, just make sure to protect them with a high defensive plant like Pumpkin, eov, eon, Primal Wallnut or Blockoli. - You can get rid of many zombies using Blover so don't miss it. - Best perks: Bass Blast or Heavy Watering or Hypnotize Zombies. - Bad perks: Sun Bank and Mine Launcher. Sun Bank imo is only very useful in Last Stand lvl or Pre-selection lvl, and this one isn't one of them. Mine Launcher won't help you to deal with Zcorpions as Potato Mines can't be planted on planks. Also given the huge number of zombies and Seagulls, it will be fast overwhelmed.

LEVEL 5: Last Stand lvl in NMT Playground

Lvl reference: #135 (Female Zombies Invasion)

Objectives: - Do not plant on Dave's mold colonies - Survive 3 waves

Bonus objectives:
- Don't lose more than 4 plants
- Don't lose more than 2 plants + Never have more than 18 plants
- Don't lose any plant + Never have more than 15 plants

Zombies: ZCorp (basic Contractor, Contractor Conehead, Contractor Buckethead, Consultant), BWB (Pompadour, Cone Pompadour, Bucket Pompadour), Parasol, Glitter, Weasel Hoarder, Medusa

Amount of sun: 2200/2000/1750

Restricted plants: Sun producers, Blover, Puff-shroom, Stallia, Power Mints, Imppear

Features: - Dave's mold colonies: on C1 and C2 on Mild, on C1 to C3 on Hot, on C1 to C4 on Extra-Hot - 15 Ancient Egypt Graves: on C5, C6 and C9

Plant food zombie: - 1 basic zombie in Group A - 1 Medusa on wave 2 - 1 Weasel Hoarder on Group E

Zombie Setup: - Group A: 2 Parasol, 2 basic, 1 Buckethead, 1 Weasel Hoarder - Group B: 2 Glitter, 3 Weasel Hoarder, 1 Conehead - Wave 1: 3 Sandstorms with 1 Consultant on C6-L2/3/5, 5 Weasel Hoarder, 3 Glitter, 5 Parasol, 1 basic, 1 Buckethead - Group C: 3 Parasol, 2 Weasel Hoarder, 2 Buckethead, 1 basic, 2 Medusa - Group D: 5 Parasol, 3 Glitter, 2 Conehead, 1 Buckethead - Wave 2: 3 Sandstorms with 1 Consultant on C6-L1/2/4, 6 Weasel Hoarder, 3 Glitter, 8 Parasol, 2 Medusa, 3 basic, 1 Buckethead - Group E: 2 Conehead, 6 Weasel Hoarder, 3 Medusa, 1 Buckethead - Group F: 4 Sandstorms with 1 Consultant on C6-L2/3/4/5 - Group G: 6 Parasol, 3 Conehead, 2 Buckethead, 3 Glitter, 1 Weasel Hoarder, 1 Medusa - Last wave: 4 Sandstorms with 1 Consultant on C6-L1/2/4/5, 5 Glitter, 9 Parasol, 9 Weasel Hoarder, 2 Medusa, a couple Coneheads, a couple basic, 2 Bucketheads

Note: - quite hard with low lvl plants especially to deal with those Consultants - Great Setup: 5 hbl + Pumpkin on C7 initially. Once all Graves on C6 have been destroyed, plant 5 Pokra on C6. Works also with Pokra only or with hbl only. - Perfect Setup (plants lvl 9-10): Olive Pit, Tomb Tangler. Plant 10 Olive Pits on C7 and C8. Asap plant Tomb Tangler on Graves on C6. - Best Setup: Plant 10 Ice-shrooms on C7 and C8. Add 5 Pumpkins on Ice-shrooms placed on C8. - Best perk: Bass Blast or Hypnotize Zombies or Sun Bank. Sun Bank to plant more plants at the beginning if you're running a high sun cost strat or don't have plants maxed, implying higher sun costs. The other 2 perks are great to let your Olive Pits empty their pit.

ZOMBOSS LEVEL: Zombot Sphinx-inator

Locked plant: Imppear

Rewards: 10 seeds, 15 seeds, 20 seeds for Imppear 5-8 gems per attempt

Zomboss Health: 5, 7, 9

Plant slots: 7, 6, 5

Amount of sun: 2200, 2000, 1750

Zombies: Ancient Egypt (basic, cone, bucket, Pyramid-head, Mummy Imp, Tombraiser, Explorer), ZCorp (basic, cone, bucket, Headoffice Impgarg)

Restricted plants: none

Features: - Dave's mold colonies from C7 to C9. Also on C6 on Extra-hot.
- Sandstorms

Plant food zombie: a few ones

Zombie Setup: - Sandstorms pretty regularly (every 10-15s) - Gargs are quite common (every 25s or so)

Some strats: - the usual peavine, torch and any other plants, would suggest appease-mint
- a good old strat: sbr, TP (Turkey-pult), peavine or pyrevine and arma-mint
- a variant: TG, sbr, enforce-mint, and a vine - BB, peavine, appease-mint, any other plant. - Sbr, 3P, peavine and TG. - pokra, sbr, spear-mint, Boomberry.

Note: - Quite easy lvl, due to the low number of zombies and the lack of strong/dangerous zombies - Any long range attacker is viable: pokra, TG, wasabi whip, as long as you pick the mint with it if it is low lvl.

P.S: - Great PP event with 2 hard lvls (lvl 2 and 3) for the best plant - Best lvl to farm perks: lvl 4 by far and maybe lvl 5. Lvl 1 is way too slow given the huge amount of sun needed, and lvl 2 and 3 are pretty random. - To check past and upcoming PP lvls and events &Arena tournaments: https://docs.google.com/spreadsheets/d/15D_4dtXg9RZel3BJX__4hmfGgVPVc3cq/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Come join our PvZ 2 Discord server: https://discord.gg/umpmPTcag - I'll see you next week for PP week 308 featuring one quite unique fire plant that can shoot fire tornadoes that bring zombies back to square one: Inferno


r/PlantsVSZombies • • 14h ago

Art The Four War Legends

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1.5k Upvotes

Annnd after 10 years, I finally found the last one


r/PlantsVSZombies • • 6h ago

PvZ1 Burned a (legal backup) of PvZ's PC version, so I dressed it for the occasion

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245 Upvotes

r/PlantsVSZombies • • 8h ago

PvZ2 Meme PvZ2 modding exaggeration corner

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201 Upvotes

r/PlantsVSZombies • • 16h ago

PvZ2 Question In your opinion, what PVZ 2 world gives you the worst plants?

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389 Upvotes

r/PlantsVSZombies • • 3h ago

PvZ1 Meme Made one of those clickbait thumbnail you would see on youtube

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40 Upvotes

Btw I made this for satire purposes so don't hunt me down


r/PlantsVSZombies • • 7h ago

General Unused pvz NDS minigame.

54 Upvotes

Peakity.


r/PlantsVSZombies • • 14h ago

PvZ1 Meme The best video of all time

127 Upvotes

🐒🚽


r/PlantsVSZombies • • 1d ago

Art Have my human plant heroes

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609 Upvotes

r/PlantsVSZombies • • 1h ago

PvZ In General [Fan Concept] My Idea for a Plants vs. Zombies Animated Movie

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• Upvotes

I've been thinking about what a Plants vs. Zombies movie could look like after seeing an animation test of the concept, so I decided to put together my own concept for an animated film adaptation of the franchise.

Plants vs. Zombies Movie would be a computer-animated sci-fi action-comedy based primarily on the original Plants vs. Zombies, the Dark Horse comics, and Plants vs. Zombies: Garden Warfare. It would also incorporate characters, plants, zombies, and locations from later games, including Battle for Neighborville, PvZ 2, and PvZ 3: Welcome to Zomburbia.

Premise

When a mysterious zombie outbreak turns Neighborville into a suburban war zone, Crazy Dave, his niece Patrice Blazing, her best friend Nate Timely, Dave's cousin Douglas Fir, and his robotic lawnmower Mo must rally the town and assemble an army of sentient plants to stop Dr. Zomboss from transforming Neighborville into the center of his undead empire.

Story

In this adaptation, Bloom & Doom Seed Co. was once a plant technology company where Crazy Dave worked as a brilliant but ridiculed inventor. His greatest invention was the seed packet system, which allows specially engineered seeds to grow into living, fully developed plants within seconds.

Meanwhile, Dr. Edgar Zomboss owns ZomboCo Home Services, a rival company specializing in landscaping, utilities, pest control, and home improvement. Following his death in a failed scientific experiment and subsequent resurrection as a zombie, Zomboss secretly transforms his company into an undead manufacturing operation and create thousands of zombies by using samples of his decaying flesh. Using underground tunnels, sewers, service vehicles, and even fake appliance deliveries, he begins smuggling zombies into homes throughout Neighborville.

As the outbreak spreads, Crazy Dave must defend his home with the help of Patrice, Nate, Douglas, Mo, and his army of plants.

The story would gradually escalate from defending a single house to an all-out battle for Neighborville. During the third act, Patrice and Nate convince the terrified townspeople to stop hiding and fight back. Dave helps transform the entire neighborhood into a living fortress in preparation for the largest zombie invasion yet.

After Zomboss's defeat, Neighborville begins rebuilding, and Crazy Dave's Twiddydinkies starts delivering seed packets to homes across town. Plants become a normal part of suburban life, with practically every household having its own botanical defenders.

Main Characters

  • Crazy Dave: The eccentric inventor, botanist, engineer, and mentor of the group. Unlike his game counterpart, Dave can speak normally, although he occasionally breaks into his familiar gibberish whenever he's frightened, confused, or overwhelmed. His mobile shop, Twiddydinkies, serves as both a supply wagon and an invention workshop.
  • Patrice Blazing: Dave's 11-year-old niece from the comics and the film's main human protagonist. She's intelligent, athletic, fearless, and fiercely independent.
  • Nate Timely: Patrice's best friend, also from the comics. He's an enthusiastic adventurer, monster fanatic, and aspiring writer who tends to rush into danger, although his creativity and intelligence frequently come in handy.
  • Douglas Fir: Crazy Dave's outdoorsy cousin from PvZ 3 and one of the few adults who genuinely believes Dave's warnings.
  • Mo: Dave's sentient robotic lawnmower, also from PvZ 3, equipped with a television-like face and a powerful spinning blade.
  • Dr. Edgar Zomboss: The main antagonist and founder of ZomboCo. Formerly a gifted scientist specializing in neuroscience and thanatology, he accidentally killed himself during an experiment before returning as a zombie. He now uses his company, scientific knowledge, and undead army to conquer Neighborville.

The Plants

The plants would be sentient and highly expressive, with personalities conveyed through their movements, facial expressions, and vocalizations. They wouldn't speak understandable English, instead communicating through distorted, jumbled sounds.

The six principal plants would be:

  • Sunflower
  • Peashooter
  • Wall-Nut
  • Chomper
  • Bonk Choy
  • Squash

Many other familiar plants would appear throughout the film, including Cherry Bomb, Potato Mine, Snow Pea, Repeater, Puff-shroom, Fume-shroom and many more.

Some game mechanics would be reimagined to work better in a movie. For example, sun would be a form of natural life energy that heals and strengthens plants rather than functioning as currency.

Humans could also carry certain plants, such as Peashooter, Snow Pea, Repeater, and Gatling Pea, like living firearms during combat.

The Zen Garden would function as a nursery, with Marigolds portrayed as its children, while Doom-shroom would be a gigantic, incredibly destructive plant reserved only for the most desperate emergencies.

Tone and Animation

I'd imagine the film as a colorful, stylized animated action-comedy that preserves the ridiculous humor, cartoonish violence, and charm of the games.

The beginning would emphasize the original game's home-defense gameplay, with increasingly absurd zombie waves attacking Dave's house. As the story progresses, the action would expand into the kind of large-scale suburban warfare seen in Garden Warfare and Battle for Neighborville.

Despite the zombie apocalypse setting, the movie would remain family-friendly, with plenty of slapstick comedy, expressive plant animation, bizarre zombie inventions, and Crazy Dave's unpredictable antics.

What do you think? Would you watch a Plants vs. Zombies animated movie like this? I'd love to hear your thoughts, especially on the story, characters, and how the games could be adapted into a feature film.


r/PlantsVSZombies • • 21h ago

General This place always disturbed me.

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290 Upvotes

r/PlantsVSZombies • • 13h ago

PvZ3 Discussion I'll never understand why PopCap doesn't include real PvZ-related minigames in PvZ3...

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59 Upvotes

The current minigames are completely out of place in the PvZ universe, they're boring, and they look like generic game ads.


r/PlantsVSZombies • • 5h ago

Art Some pvz 1 artstyle attempts on paper.

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13 Upvotes

Yeah I remember back in September I drew some of these with a pen. And I only drew 3 any tips on what I should improve next time if I were to do this style again?


r/PlantsVSZombies • • 19h ago

PvZ1 Meme "I hate pvz replanted" MFS when popcap adds a solar flare costume in replanted for Halloween:

142 Upvotes

I wish they update replanted this halloween


r/PlantsVSZombies • • 3h ago

PvZ1 I'm Chilling On Top Of Gold Pot (And I'm Very Happy About It)

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8 Upvotes

I'm just chilling here because I finally got A.L.E.C in PvZ Fusion after several grinds to get him


r/PlantsVSZombies • • 11h ago

Art What other plants should i draw next in this board?

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26 Upvotes

Again it can be any plant

Also give me suggestions of what to put on that table near agave and Zorrose


r/PlantsVSZombies • • 12h ago

PvZ2 Mod Who might you be? (For my mod)

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36 Upvotes

r/PlantsVSZombies • • 17h ago

PvZ1 Melon-Pult When He Invented a New Weapon:

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87 Upvotes

He became Melon Tri-Pult because he learned that ability from Threepeater, and he created his new weapon

Note: he's one of the most expensive common fusion in PvZ Fusion because he's a fusion of Melon-Pult + Threepeater


r/PlantsVSZombies • • 2h ago

PvZ In General Best thing in the franchise?

4 Upvotes

Your choices MIGHT matter...

47 votes, 6d left
Games (The games content, art and etc...)
Community (People, fanart's, videos...)
Art (Music, drawings...)
Devs (Rich Werner, Fangame devs...)
Comment?
See votes.

r/PlantsVSZombies • • 10h ago

Chinese Three silly zombies (PVZ2china).

17 Upvotes

r/PlantsVSZombies • • 9h ago

Art Halloween Plants 🎃

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13 Upvotes

I made this piece last week and I'm really happy with the outcome. Let me know what you think about this piece down below.

Nightcap is in her pvzh design.


r/PlantsVSZombies • • 13h ago

Art Garlic Flower

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20 Upvotes

r/PlantsVSZombies • • 5h ago

PvZ1 Meme Dr. Doom-Shroom

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4 Upvotes

r/PlantsVSZombies • • 11h ago

PvZ1 Hi, could someone help me so it doesn't look like this?

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13 Upvotes

I don't know if you can tell, but everything is stretched out and it looks ugly. I like that it has the black blocks because I've always played it that way. It's the GOTY version, but I can't figure out how to fix it.