r/7daystodie • • 15h ago

Base Tour/Showcase Thursday

1 Upvotes

Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night?

Take a video or some screenshots and post them here to share with your fellow survivors!


r/7daystodie • • Mar 24 '26

Video/Stream The Fun Pimps join Behaviour Interactive

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203 Upvotes

The Fun Pimps join Behaviour Interactive, as posted on their YouTube channel. We will see what this means for the future of 7D2D and TFP as a whole.

Edit: It's confirmed to have been an acquisition by Behaviour, not a merger. Source: https://www.gamesindustry.biz/dead-by-daylight-maker-behaviour-has-bought-the-studio-behind-7-days-to-die-to-create-a-portfolio-of-horror-ip

Edit 2: TimRaines shared this link down below. It goes over an FAQ which is handy to read. For example, they have no plans to step away from modding support. Source: https://www.bhvr.com/the-fun-pimps-a-new-chapter-for-7-days-to-die/


r/7daystodie • • 15h ago

PC Castle Base (No Mods)

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549 Upvotes

r/7daystodie • • 5h ago

Discussion Fishing??

43 Upvotes

Absolutely love this game and have been playing it religiously for years. I have but one complaint. Why in the world is there no fishing mechanic? Every great survival game has fishing except the greatest survival game ever made?
Farming ✅
Hunting ✅
Fishing ❌???
Get on it fun pimps.


r/7daystodie • • 14h ago

Modding Coming soon

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147 Upvotes

r/7daystodie • • 15h ago

Modding 7 Days to Die - Halo: Installation Seven

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187 Upvotes

Hey everyone!

I've been working on something for a while now that I feel is pretty special, and as far as I'm aware, nothing quite like it has been done in the 7 Days to Die world before.

I'm working on a Halo-inspired total conversion mod, with the goal of creating a dynamic world where the UNSC, Covenant and Flood are all fighting for control.

It's still very early days, but I've already got quite a few things working that I'm excited to share.

Here's what I've got so far:

- Covenant Forest Biome – A completely new biome with custom assets and textures. Still unfinished, but coming along nicely.

- ODST Allies – These guys have been a massive part of the project. They can follow you, defend positions and clear buildings. They even communicate with each other while clearing rooms! I've also been working on their self-preservation, so they'll try to avoid getting surrounded, adapt to threats and generally make smarter decisions rather than just running in and dying.

- ODST Jetpacks – They can use jetpacks to reach areas in POIs they otherwise wouldn't be able to access, giving them a lot more freedom when navigating buildings and terrain. And yes players get one too.

- Pelican Reinforcements – Working on a system that allows Pelicans to drop off reinforcements, pick up troops and transport them around the world. This has been an absolute nightmare to get working with all the different variables involved 😂

- Custom Enemies – So far I've got Flood-infected Grunts with 6 different colour variations, along with Flood-infected ODSTs and UNSC Marines.

- Warthog – A prototype Warthog is also in the game!

- Weapons – Currently have 6 weapons with custom animations, sounds and even super combining 😉

One thing I do want to mention about the ODST AI...

Anyone who's played 7 Days to Die knows how unpredictable randomly generated worlds can be. Trying to make AI that can adapt to all the different terrain, buildings and situations has been an absolute nightmare.

The ODSTs are working surprisingly well at the moment, but they're nowhere near finished. There are still so many variables and situations I need to account for, and getting them to behave the way I want is going to take a lot of time.

I don't want to give the impression that everything is finished or working perfectly, because it definitely isn't. But I'm pretty happy with how far things have come.

I've also come to realise just how massive this project is going to be. There's still so much I want to add, and I'm still figuring out exactly how I want the full experience to come together.

This is going to take a LONG time, but it's something I'm genuinely passionate about and want to see through.

If this sounds like something you'd be interested in, I'd really appreciate any support. Even just following along on social media or joining the Discord helps more than you might think.

I've also got a Patreon for anyone who wants to support the project directly. That support would go a long way towards helping me justify the ridiculous amount of time I'm putting into this 😂

Thanks to anyone who takes the time to check it out. I'm looking forward to showing more of what I've been working on!

UNSC vs Covenant vs Flood in 7 Days to Die. Let's see how far I can take this.

Patreon

Instagram

Discord


r/7daystodie • • 10h ago

Meme Humbled by a... deer.

39 Upvotes

r/7daystodie • • 17h ago

PC my base

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20 Upvotes

i really think that the POIs are great they are fun, some have even mini-puzzles (yes i play stealth).
Also are iron arrows in early game waste of iron when it is only thing i can craft with iron that is weapon/ammo?


r/7daystodie • • 1d ago

Discussion Former 7 Days players — when did you finally quit, and what made you walk away?

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265 Upvotes

Seeing a lot of veterans who've been around since the early alphas but don't play anymore, and I'm curious where everyone hit their breaking point.

Was it a specific alpha or update? A feature that got removed? The grind? Burnout after hundreds of hours? Or did life just get in the way?

Drop the version you quit on and why. And if you came back later, what pulled you back in?

The common reasons people give for quitting:

- **Features removed and the sandbox narrowing.** Long-time players complain that things that made the game unique were stripped away. More and more until none of it was left anymore. Others say the devs force their playstyle on the community, with less sandbox and more RPG. The removal of empty water jars is the example that comes up most.

- **Grind and repetitive quests.**

Players say you have to grind more and more and the quests are repetitive.

- **Slow development.**

The game spent nearly twelve years of early access, and a lot of people quit after coming back to find hardly any changes.

- **Post-1.0 changes.**

Balance changes, progression tweaks, and reduced mod compatibility have become major points of contention. The modding scene seems to be suffering the most from the changes after 1.0.

- **No real endgame.**

It's a game with no end. You play until you get bored and start a new playthrough. Older players also quit over cheese like the only way to survive being glitching the game with floating fortresses.

- **Bugs and performance.**

Some players cite performance problems and bugs that have existed for a long time.

- **Death penalties.**

Some players lose interest because they don't want to regain everything every time something kills them.

- **A recent one: AI complaints.**

Some recent negative Steam reviews mention "undisclosed use of gen AI (slop) in the recent update." Treat this one carefully, though: the repetition suggests some reviews might be copied or templated.


r/7daystodie • • 5h ago

Modding Playing vanilla making a mod list - Suggestions?

1 Upvotes

Ok so I've been playing Vanilla and enjoying myself. I have been making a list of things I want to change and have also been looking over both Nexus and 7D2D Mods. I know these are probably not all 3.3 or even 3.0 mods. This is just my initial list, I've been modding various games for awhile so I'm also planning on testing as I install etc but I figured I would ask the experienced folks if there were any glaring incompatibilities, redundancies, or a mod that either does something better or combines multiple of these mods into one.

I have looked at the large overhauls and while most of what they offer seems cool there are a few things in each that push me off.

My main goal is more like a Walking Dead or World War Z (book) style with some special zombies and NPCs.

Also please drop any of your favorite mods that are working with 3.3.

Long list below

# GOAL 1 - Increased Variety

## Items

- Bdub's Vehicles

- Vanilla-Expansion Weapons Pack

- Script's Melee Arsenal

- IZY New Weapons Pack

- iiMothMan Bow Pack

- Telric's Melee Weapons Pack Reforged

- Classic Firearms v1.1

- REMS - Attachment System

## NPCs

- NPCCore

- Civilian NPCs

- Psychos Pack

- Dark Soldiers

## POI

- Fluffy Panda POI Pack

- MPLogue's Prefabs

- The Vault Pack

- Compopack NPC POI

- NamoNamo POI Pack

- ZZTong's Custom POIs

- Zeebark POI Pack

## Zombie Variety

- Double G Zombies

- Guppycur's Zombies

- [RS] Unnatural Encounters

- khzmusik's zombies

## Map Generation

- tehAon's More Biomes

- Gridlock RWG

- Map Generator Plus

- The Descent

- Urban Sprawl

- Diverse Townships

# GOAL 2 - Zombies Make Sense to Me

- Weakening Zombie Variants

- NZedDig No Sideways Digging

- Zombie Physics

- UndeadLoot and/or LootableZombieCorpse

- Khaine's Zombie Reach Adjustment

- tedAon's Mindless Zombies

- (TMO) Zombies Can't Jump

- (TMO) Zombies Can't Crouch

- WalkerSim and/or GenesisCore

- Disable Zombie Ranged Attacks

- Disable Destroy Area Mode

- Living Stealth

# GOAL 3 - Increased Fidelity (Visuals and the like)

- GenesisGapFill

- Urban Decay

- Better Biomes

- FPV Mod

- Weapon FOV Changer

- Visual Food

- Better Lighting

- AmbientPatrolHelicopter

- Miscellaneous Distance Increase

- JSBTools Far Zombie Spawner

- Better Light Rendering Distance for 3.0

- Atmospheric Weather

# GOAL 4 - QOL

- tehAon's Nearby Storage

- tehAon's Fuel On Demand

- tehAon's ScoutMap

- tehAon's Fuel Top-off

- CatUI

- PappStubbs: ArmorMannequin

- Weapon Racks

- Trader Quest Preview

- Shut the Frigging Door

- Lovely Loot Bags

- AGF - V3 - SERVER - 2PurpleBook

- Silence Dying Zombies

- POI Scourge

# GOAL 5 - Performance, Bug Fix, and Misc

- 7D2D Mod Launcher or Noyzen's Launcher

- tehAon's Control Panel

- tehAon's SteadyView

- tehAon's SteadyFrame

- tehAon's Vanilla Fixes

- Quartz

- 0-SCore

- StallionsDen's Door Trigger Fix

- Yakovs Performance Mod

- 7D2D Accelerated

- Map Generator Bug Fix

# GOAL 5 - Misc Gameplay Changes

- Multiple Quests From Traders

- No XP Left Behind

- AFG - V3 - SERVER - LootStaysOnEmpty

- ChaoticPickup

- Sleep Until Dawn

- Learn By Doing Returns 3.0

- CraftedEnhancement

- Land Claims Prevent Spawns

- Gridless Zombies

- JSBTools Smooth Operator

- iiMothMan - Heft

- TLOU-Style third person camera

- Larger Claim & Bedroll Zone

- Lakmeister999's REASONABLE Large stack sizes

- Improved Loot Experience

- Loot Overhaul (Light)

- Tools are Melee Weapons

- Dismantle Items to schematics

- Trader Area Player Build

- Natural Selection - Animal Overhaul

- AEC Bandits vs Survivors

- Zombie Loot Quest Notes

- Restful Recovery


r/7daystodie • • 10h ago

Looking For Group Vanilla server listing

2 Upvotes

Hello,

Anyone know some interesting Vanilla server.

Never joined really but looking to join a server.

Not really interested in mods but looking for a challenge.

At least warrior difficulty with zombie at 300% for high damage and high block damage.


r/7daystodie • • 16h ago

Discussion Question on a moat

3 Upvotes

Recently dug a moat around my base (larger size base) that is three blocks deep. I made a ramp up from the moat at the front of it, as well as I made a clear path to my door.

I just am curious if the size of the moat will affect how the horde acts, or will the follow the correct path i made


r/7daystodie • • 13h ago

Help Game crashes at random

2 Upvotes

Since 3.0 hit and all versions after my game just crashes at random and takes the PC with it.

More info:

The crashes happen mostly at random, but more frequently when there is slot on the screen.

When the crash happens the sound of the game keeps playing but the entire pc becomes unresponsive in a black screen, it doesn't respond to any commands, alt+f4 or ctrl+alt+delete.

The only recourse is to hold the power button til it turns off.

I hav tried:

Different video drivers

All sorts of hardware tests and found zero issues.

There is nothing in the windows log that is related to the crash.

Tried removing the game and reinstalling.

Tried reinstalled windows.

The pc works like a charm in all other games and applications it never dies or bluescreens.

I'm at my wits end here, anyone else got stability issues like me?


r/7daystodie • • 1d ago

PC its day 62 and i started getting bored so i decided to make a doomsday bunker

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16 Upvotes

r/7daystodie • • 18h ago

PC Mods advice

3 Upvotes

Me and a good friend sunk around 200hours into this game in 2019 (not a clue what patch it was at that point). We recently returned and hate that it has become quest driven, and that a lot of progress is now no longer "do to learn" and seems to be gated by magazines.

We are craving the game we used to play- but we are interested in still using some of the more modern updated vehicles, POIs etc so dont want to just revert.

Is there a mod pack or a collection of mods that might assist us in getting the best of both.

I have done a bit of reading over reviews etc and know we aren't the only ones experiencing/thinking this so we really hope someone has got a solve thaat might make it fun again so we can jam it over the halloween period.


r/7daystodie • • 1d ago

Looking For Group Looking for Pals, also big "Neebs Gaming" Fan

9 Upvotes

I play on Xbox, have played nothing but solo while I've played, but I've watched "Neebs Gaming" play this for years and I'm pretty knowledgeable just based on that and just wanna experience the kind of fun they have just playing with each other.


r/7daystodie • • 1d ago

Help What SKILL tree Is best

8 Upvotes

I found myself enjoying fortitide wirh knuckles And agility for sneaking Is there aby better? (Edit: i am new to the game i have like 10 Hours)


r/7daystodie • • 1d ago

PS5 TF is this

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34 Upvotes

Been playing since the game came out and never seen this "build" dug around and nothing....


r/7daystodie • • 1d ago

Discussion At what point do you usually end your run?

40 Upvotes

Ive seen people post stuff like enough zeds killed or when they feel strong enough to not be afraid to go into Tier 6s. I know we can play how we want I'm just curious if constantly restarting is the way people usually play( only started a year ago when I was looking for a good survival game).


r/7daystodie • • 1d ago

XBS/X How different is it

3 Upvotes

It's been probably 2 years or so since I have played on the Xbox one. I now have a Series X and been thinking about getting it especially since it's on sale right now. I really enjoyed just doing the building and exploring part of it without even having the zombies on. Seeing mixed things is it worth picking up now I know a lot has changed.


r/7daystodie • • 1d ago

Discussion Personal theories and headcanons???

14 Upvotes

Basically just the title. The game still has virtually no real in-game lore so I like to make little theories about the game and why this world is the way it is. And I’d love to hear yours!!!

Here’s a few of mine.

1: the Feral Wight has higher broken limb chances on you is cuz they find amusement in grabbing a survivor by the arm or leg and wrenching their bones with their brute strength. He likes to watch them try to crawl away, like a sadistic toddler playing with his food.

2: the reason they had to resort to nukes on navezgane is because even tho it mimics a real disease, the infection is supernatural in origin— meaning no one could understand how or why it was spreading so fast.

3: there is a central ring leader or “god zombie” that operates the rest as a hive mind and is the reason all zombies know where you are on horde night. That’s also why the moon mysteriously turns blood red. This would also explain the “puppet master” artwork for 7 Days: Blood Moons. It’s a reference to their Alpha.

4: the demolishers were not some kind of heavy human soldiers. The demolishers are created by other clans of sadistic survivors who take captive zombies and strap as much armor and HE ordinance to them as possible before sending them back to the wasteland just to torment lone builders in like us.


r/7daystodie • • 13h ago

Discussion You don't have to play the game to realize that The Fun Pimps are gods

0 Upvotes

The fact that they have that subtext on the menu shows the deep thinking put into the game design. Most devs...who are just lazy devs would never do something like that. Madmole is a genius, I am starting to believe he is some form of a second coming of a deity or a prophecy. I'd kill to be a fly on a wall when he is talking to the team about implementing bandits. I really think people take them delaying bandits too lightly, not knowing the intricate thought process of The Fun Pimps. I'd wait on the vision rather than install some slop made by a modder.


r/7daystodie • • 1d ago

PC Guys, what do you do in these cases where the last adds/waves or last part of a POI doesn't activate?

4 Upvotes

r/7daystodie • • 2d ago

Suggestion I know we just got the backpacks and bigger storages for trucks… but I still really want drivable army trucks in base game!!! (Non-modded)

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276 Upvotes

As someone who really does load up THAT MUCH loot on each pass, this would be great. Especially because currently, I do a single mission + salvage the location while I’m there = full backpack, full truck, and full drone.

Since we have scrolling inventories now, it shouldn’t be an issue to add this truck.

Hopefully the extra storages attachments just add stuff to the sides, as the 4x4 looks really odd with boxes strapped to the top.


r/7daystodie • • 1d ago

Modding Help with adding mod

0 Upvotes

Hey guys I recently wanted to try adding a mod to my game and downloaded the asylum mod for 3.3 version i downloaded the mod unzipped it and moved the folder to the mods folder in 7days 2 die but I get nothing just the normal game i launch with the anti cheat off and have it on the 3.3 version let me know if I’m doing something wrong thanks for the help!